My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Clone Skeleton King
Giant Snowball
Skeletons Cannon Clone Skeleton King
Zap
Skeletons Cannon Clone Skeleton King
Barbarian Barrel
Skeletons Cannon Elixir Golem Wizard Clone Skeleton King
The Log
Skeletons Cannon Elixir Golem Mini P.E.K.K.A Clone Skeleton King
Earthquake
Skeletons Cannon Elixir Golem Clone Skeleton King
Arrows
Skeletons Clone Skeleton King
Royal Delivery
Skeletons Elixir Golem Mini P.E.K.K.A Wizard Clone Skeleton King
Fireball
Cannon Elixir Golem Wizard Clone Skeleton King
Poison
Cannon Elixir Golem Wizard Clone Skeleton King
Lightning
Cannon Mini P.E.K.K.A Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Elixir Golem Clone Mini P.E.K.K.A Freeze Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Elixir Golem Clone

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Elixir Golem
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elixir Golem Wizard
Wizard
Elixir Golem Mini P.E.K.K.A
Clone
Freeze
Skeleton King

Defense Synergies 1 8

Skeletons
Cannon Mini P.E.K.K.A Wizard
Cannon
Skeletons Mini P.E.K.K.A Wizard
Elixir Golem
Mini P.E.K.K.A
Skeletons Cannon Wizard Freeze
Wizard
Skeletons Cannon Mini P.E.K.K.A Freeze Skeleton King
Clone
Freeze
Mini P.E.K.K.A Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Mini P.E.K.K.A Skeletons Cannon
Cannon Mini P.E.K.K.A Skeletons Freeze
Cannon Mini P.E.K.K.A Skeletons Skeleton King
Mini P.E.K.K.A
Freeze Skeletons Cannon
Cannon Wizard Freeze
Cannon
Cannon Mini P.E.K.K.A Skeletons Skeleton King
Skeletons Cannon Mini P.E.K.K.A
Skeletons Cannon Wizard Freeze Skeleton King
Wizard
Cannon Mini P.E.K.K.A Skeletons Wizard Freeze
Wizard Cannon Mini P.E.K.K.A Freeze Skeleton King
Mini P.E.K.K.A Cannon Skeleton King
Cannon Mini P.E.K.K.A Freeze
Wizard Skeletons Cannon Mini P.E.K.K.A
Cannon Wizard
Wizard Freeze Cannon
Mini P.E.K.K.A Cannon
Wizard Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Wizard
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Cannon Mini P.E.K.K.A
Wizard Skeletons Freeze
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Freeze Skeletons Mini P.E.K.K.A
Skeletons Cannon
Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons Cannon Wizard Skeleton King
Wizard Cannon
Skeletons Mini P.E.K.K.A Freeze Skeleton King
Cannon Mini P.E.K.K.A Wizard Freeze Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Freeze Wizard
Wizard
Wizard
Wizard
Wizard Freeze
Mini P.E.K.K.A
Wizard
Freeze
Wizard
Freeze
Wizard
Freeze
Mini P.E.K.K.A Wizard
Wizard Skeleton King
Freeze Skeleton King
Freeze

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