My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Giant Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix
Giant Snowball
Skeletons Cannon Barbarians
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Barbarians
The Log
Skeletons Cannon Barbarians
Earthquake
Skeletons Cannon Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians
Fireball
Cannon Barbarians
Poison
Cannon Barbarians Phoenix
Lightning
Cannon Phoenix
Rocket
Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Tornado Phoenix Golden Knight Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Cannon Tornado Phoenix

Attack Synergies 3 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Barbarians
Tornado
Electro Giant
Lightning
Electro Giant
Electro Giant
Tornado Lightning Golden Knight
Phoenix
Golden Knight
Electro Giant

Defense Synergies 1 5

Skeletons
Cannon Tornado Phoenix
Cannon
Skeletons Electro Giant
Barbarians
Tornado
Skeletons Electro Giant
Lightning
Electro Giant
Cannon Tornado Golden Knight
Phoenix
Skeletons
Golden Knight
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Golden Knight
Barbarians Skeletons Cannon Phoenix
Cannon Barbarians Tornado Skeletons Lightning
Cannon Barbarians Skeletons Phoenix
Lightning Barbarians Tornado
Tornado Skeletons Cannon
Tornado Lightning Cannon Phoenix
Lightning Cannon Barbarians Electro Giant Phoenix Golden Knight
Cannon Barbarians Skeletons Tornado Phoenix
Tornado Skeletons Cannon Barbarians Phoenix
Barbarians Skeletons Cannon Tornado Electro Giant
Tornado Phoenix
Cannon Barbarians Skeletons Lightning
Cannon Barbarians Tornado Golden Knight
Barbarians Cannon Phoenix
Barbarians Tornado Cannon Lightning Electro Giant
Barbarians Skeletons Cannon Tornado
Cannon Barbarians Tornado Golden Knight
Tornado Cannon Barbarians
Barbarians Cannon Tornado Phoenix
Cannon Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Electro Giant
Lightning Phoenix
Barbarians Skeletons Lightning Golden Knight
Lightning Barbarians Tornado Phoenix
Barbarians Skeletons Cannon Phoenix
Electro Giant Skeletons Tornado
Skeletons Barbarians Lightning Phoenix
Barbarians Phoenix
Lightning Skeletons Barbarians Tornado Phoenix
Skeletons Cannon Barbarians Phoenix
Barbarians Phoenix Golden Knight
Lightning Barbarians Tornado Electro Giant Phoenix
Barbarians Lightning Skeletons Cannon Golden Knight
Cannon Barbarians Electro Giant
Barbarians Electro Giant Phoenix Skeletons Tornado Lightning Golden Knight
Cannon Barbarians Electro Giant Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Golden Knight
Tornado Golden Knight
Lightning
Lightning Barbarians
Electro Giant Tornado
Tornado
Tornado Lightning
Tornado Lightning Golden Knight
Lightning Tornado
Lightning Tornado Golden Knight
Lightning Tornado
Lightning Golden Knight
Lightning
Lightning
Lightning Golden Knight
Lightning
Lightning Tornado
Lightning
Lightning
Lightning Tornado Electro Giant Golden Knight
Lightning
Lightning Tornado
Tornado Lightning
Lightning Barbarians
Tornado Electro Giant
Tornado Lightning Golden Knight
Lightning Tornado Golden Knight
Lightning Tornado Golden Knight
Lightning Tornado Electro Giant
Lightning Electro Giant
Lightning
Lightning
Lightning
Lightning
Lightning Barbarians
Lightning Tornado
Lightning
Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Lightning Golden Knight
Tornado Lightning
Lightning Tornado Electro Giant Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: