My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Goblin Drill
Barbarian Barrel
Skeletons Bomber Knight Bomb Tower Goblin Drill Magic Archer
The Log
Skeletons Bomber Goblin Drill
Earthquake
Skeletons Bomber Bomb Tower Goblin Drill
Arrows
Skeletons Bomber Goblin Drill
Royal Delivery
Skeletons Bomber Knight Goblin Drill Magic Archer
Fireball
Bomber Bomb Tower Goblin Drill Magic Archer
Poison
Bomber Bomb Tower Goblin Drill Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bomb Tower Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Knight Tornado Bomb Tower Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Knight Goblin Drill
Zap
Tornado Bomber Knight Magic Archer
Knight
Bomber Zap Goblin Drill Magic Archer
Bomb Tower
Tornado
Zap Magic Archer
Goblin Drill
Bomber Knight
Magic Archer
Tornado Zap Knight

Defense Synergies 6 17

Skeletons
Bomber Zap Knight Bomb Tower Tornado Magic Archer
Bomber
Knight Skeletons Zap Tornado Goblin Drill
Zap
Bomb Tower Skeletons Bomber Knight Tornado Goblin Drill Magic Archer
Knight
Bomber Bomb Tower Magic Archer Skeletons Zap Tornado
Bomb Tower
Zap Knight Tornado Skeletons Magic Archer
Tornado
Bomb Tower Magic Archer Skeletons Bomber Zap Knight Goblin Drill
Goblin Drill
Bomber Zap Tornado Magic Archer
Magic Archer
Knight Tornado Skeletons Zap Bomb Tower Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Magic Archer
Bomb Tower Skeletons Bomber Zap Knight Goblin Drill
Bomb Tower Tornado Skeletons Bomber Knight Goblin Drill
Bomb Tower Skeletons Bomber Knight Goblin Drill
Bomber Bomb Tower Tornado
Tornado Skeletons Bomber Zap Bomb Tower Magic Archer
Tornado Zap Bomb Tower Magic Archer
Zap Bomb Tower Magic Archer
Skeletons Bomb Tower Tornado Goblin Drill
Knight Tornado Skeletons Bomber
Skeletons Bomber Zap Knight Bomb Tower Tornado Goblin Drill Magic Archer
Zap Tornado Magic Archer
Bomb Tower Goblin Drill Skeletons Bomber Zap Knight
Bomber Bomb Tower Zap Tornado Goblin Drill Magic Archer
Knight Bomb Tower Goblin Drill
Bomb Tower Tornado Zap Goblin Drill
Bomb Tower Skeletons Bomber Knight Tornado Goblin Drill
Bomb Tower Bomber Zap Knight Tornado Goblin Drill Magic Archer
Zap Bomb Tower Tornado Goblin Drill Bomber Knight Magic Archer
Bomb Tower Tornado Goblin Drill
Bomber Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Bomber Zap Knight Bomb Tower Magic Archer
Skeletons Zap Knight Bomb Tower
Zap Knight Tornado
Skeletons Knight Goblin Drill
Skeletons Zap Bomb Tower Tornado Magic Archer
Skeletons Knight Bomb Tower
Knight Bomb Tower
Zap Skeletons Knight Bomb Tower Tornado Magic Archer
Skeletons Goblin Drill
Knight Bomb Tower
Zap Tornado
Skeletons Knight Bomb Tower
Bomber Bomb Tower Magic Archer
Skeletons Bomber Zap Knight Bomb Tower Tornado Goblin Drill Magic Archer
Bomber Zap Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Goblin Drill
Zap Tornado Magic Archer
Goblin Drill Magic Archer
Knight
Bomber Zap Magic Archer
Zap Tornado Magic Archer
Bomber Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado
Tornado
Zap Knight Tornado Magic Archer
Zap Tornado Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Bomber Zap Goblin Drill Magic Archer
Magic Archer
Tornado
Bomber
Bomber Zap Magic Archer
Bomber Zap Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap Goblin Drill
Zap Tornado Bomber Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap
Bomber Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Tornado Magic Archer
Knight Magic Archer
Bomber Zap Magic Archer
Zap Tornado
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer

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