My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tombstone P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Clone
Giant Snowball
Skeletons Bomber Tombstone Hog Rider Clone
Zap
Skeletons Bomber Tombstone Clone
Barbarian Barrel
Skeletons Bomber Tombstone Clone Magic Archer
The Log
Skeletons Bomber Tombstone Hog Rider Clone
Earthquake
Skeletons Bomber Tombstone Hog Rider Clone
Arrows
Skeletons Bomber Tombstone Clone
Royal Delivery
Skeletons Bomber Hog Rider Clone P.E.K.K.A Magic Archer
Fireball
Bomber Tombstone Hog Rider Clone Magic Archer
Poison
Bomber Tombstone Clone Magic Archer
Lightning
Tombstone Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Clone P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Tombstone Clone Void Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Tombstone Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Hog Rider P.E.K.K.A
Tombstone
Hog Rider
Bomber Void Magic Archer
Clone
Magic Archer
Void
Hog Rider
P.E.K.K.A
Magic Archer Bomber
Magic Archer
P.E.K.K.A Hog Rider Clone

Defense Synergies 0 7

Skeletons
Bomber Tombstone P.E.K.K.A Magic Archer
Bomber
Skeletons Tombstone P.E.K.K.A
Tombstone
Skeletons Bomber Magic Archer
Hog Rider
Clone
Void
P.E.K.K.A
Skeletons Bomber
Magic Archer
Skeletons Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Void Magic Archer
P.E.K.K.A Skeletons Bomber Tombstone
P.E.K.K.A Skeletons Bomber Tombstone Void
P.E.K.K.A Skeletons Bomber Tombstone
Bomber Tombstone P.E.K.K.A
Skeletons Bomber Magic Archer
Tombstone Void Magic Archer
Void P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Tombstone
Skeletons Bomber
Skeletons Bomber Tombstone Magic Archer
Magic Archer
Tombstone P.E.K.K.A Skeletons Bomber
Bomber Tombstone P.E.K.K.A Magic Archer
P.E.K.K.A Tombstone
P.E.K.K.A
Skeletons Bomber Tombstone P.E.K.K.A
Tombstone Bomber Magic Archer
Bomber Tombstone Magic Archer
P.E.K.K.A
Bomber P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Void P.E.K.K.A
Void Bomber Magic Archer
Tombstone P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Tombstone
Skeletons Magic Archer
P.E.K.K.A Skeletons Tombstone Void
P.E.K.K.A
Void P.E.K.K.A Skeletons Tombstone Magic Archer
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Void
P.E.K.K.A Skeletons Tombstone
Bomber Magic Archer
Tombstone Skeletons Bomber P.E.K.K.A Magic Archer
Bomber P.E.K.K.A Magic Archer
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer
Void Magic Archer
Void Magic Archer
Void
Bomber Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Void
Void
Void Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Bomber
Void Bomber Magic Archer
Bomber Magic Archer
Void Magic Archer
Void
Void
Void
Bomber Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Magic Archer
Void
Void
Void Bomber Magic Archer
Void Magic Archer
P.E.K.K.A
Magic Archer
Tombstone Void Magic Archer
Magic Archer
Void Magic Archer
Bomber Magic Archer
Void
P.E.K.K.A
Magic Archer
Void Magic Archer
Void Magic Archer

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