My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber
Barbarian Barrel
Skeletons Bomber Knight Tesla
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber Tesla
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Knight
Fireball
Bomber Tesla
Poison
Bomber
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Tornado Void Tesla Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Tornado

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight
Knight
Bomber
Tesla
Tornado
Electro Giant
Void
Electro Giant
Lightning
Electro Giant
Electro Giant
Tornado Lightning Void

Defense Synergies 3 9

Skeletons
Tesla Bomber Knight Tornado
Bomber
Knight Skeletons Tesla Tornado Electro Giant
Knight
Bomber Tesla Skeletons Tornado
Tesla
Skeletons Knight Bomber Tornado
Tornado
Skeletons Bomber Knight Tesla Electro Giant
Void
Lightning
Electro Giant
Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Knight Tesla Void
Skeletons Bomber Knight Tesla
Tesla Tornado Skeletons Bomber Knight Void Lightning
Tesla Skeletons Bomber Knight
Lightning Bomber Tornado
Tornado Skeletons Bomber Tesla
Tesla Tornado Lightning Void
Lightning Tesla Void Electro Giant
Tesla Skeletons Tornado
Knight Tornado Skeletons Bomber Tesla
Skeletons Bomber Knight Tesla Tornado Electro Giant
Tesla Tornado
Tesla Skeletons Bomber Knight Lightning
Bomber Tesla Tornado
Knight Tesla
Tornado Tesla Lightning Electro Giant
Tesla Skeletons Bomber Knight Tornado
Tesla Bomber Knight Tornado
Tornado Bomber Knight Tesla
Tesla Tornado
Bomber Knight Tesla Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Void Electro Giant
Void Bomber Knight Tesla Lightning
Skeletons Knight Lightning
Lightning Knight Tesla Tornado
Skeletons Knight Tesla
Electro Giant Skeletons Tesla Tornado
Skeletons Knight Tesla Void Lightning
Knight Tesla
Void Lightning Skeletons Knight Tornado
Skeletons Tesla
Knight Tesla
Lightning Tornado Void Electro Giant
Lightning Skeletons Knight Tesla
Bomber Tesla Electro Giant
Tesla Electro Giant Skeletons Bomber Knight Tornado Lightning
Bomber Tesla Electro Giant
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Knight
Void Tornado
Lightning Void
Lightning Knight Void
Bomber
Electro Giant Tornado
Bomber Tornado
Tornado Lightning
Void Tornado Lightning
Lightning Tornado Void
Void Lightning Knight Tornado
Void Lightning Tornado
Lightning Knight Void
Lightning Void
Lightning
Lightning Bomber
Lightning
Lightning Tornado
Bomber Lightning
Void Lightning Bomber
Lightning Bomber Tornado Electro Giant
Lightning Void
Lightning Tornado Void
Void Tornado Lightning
Lightning Void
Tornado Electro Giant Bomber
Void Tornado Lightning
Void Lightning Tornado
Void Lightning Tornado
Lightning Tornado Electro Giant
Lightning Void Electro Giant
Lightning Void
Void Lightning Bomber
Void Lightning
Lightning
Lightning Void
Lightning Tornado
Void Lightning Knight
Bomber Lightning
Void Lightning Tornado Electro Giant
Electro Giant Tornado Lightning
Tornado Void Lightning
Void Lightning Tornado Electro Giant

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