My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Inferno Dragon
Giant Snowball
Skeletons Bomber Bats Inferno Dragon Little Prince
Zap
Skeletons Bomber Bats Inferno Tower Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Bomber Inferno Tower Little Prince
The Log
Skeletons Bomber Little Prince
Earthquake
Skeletons Bomber Inferno Tower
Arrows
Skeletons Bomber Bats Little Prince
Royal Delivery
Skeletons Bomber Bats Inferno Dragon Little Prince
Fireball
Bomber Inferno Tower Inferno Dragon Little Prince
Poison
Bomber Bats Inferno Tower Little Prince
Lightning
Inferno Tower Inferno Dragon Little Prince
Rocket
Inferno Tower Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Earthquake Little Prince Inferno Dragon Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Earthquake

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats
Bats
Bomber Inferno Dragon
Earthquake
Inferno Tower
Rocket
Inferno Dragon
Bats
Little Prince

Defense Synergies 0 11

Skeletons
Bomber Bats Earthquake Inferno Tower Inferno Dragon Little Prince
Bomber
Skeletons Bats
Bats
Skeletons Bomber Earthquake Inferno Tower Inferno Dragon
Earthquake
Skeletons Bats Inferno Tower
Inferno Tower
Skeletons Bats Earthquake
Rocket
Inferno Dragon
Skeletons Bats
Little Prince
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Bomber Inferno Tower
Inferno Tower Inferno Dragon Skeletons Bomber Bats
Inferno Tower Rocket Skeletons Bomber Bats Inferno Dragon
Inferno Tower Inferno Dragon Skeletons Bomber Bats
Bomber Earthquake Rocket
Skeletons Bomber Bats Earthquake
Bats Inferno Tower Rocket Inferno Dragon Little Prince
Earthquake Rocket Inferno Tower
Inferno Tower Inferno Dragon Skeletons
Skeletons Bomber Inferno Tower Little Prince
Bats Skeletons Bomber Earthquake
Inferno Tower Inferno Dragon Bats
Inferno Tower Skeletons Bomber Bats Earthquake Rocket
Bomber Rocket Bats Earthquake
Inferno Tower Inferno Dragon
Inferno Tower Rocket Inferno Dragon
Skeletons Bomber Bats Inferno Tower
Bomber Bats Little Prince
Earthquake Bomber Bats Inferno Dragon Little Prince
Inferno Tower Inferno Dragon
Bomber Bats Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower
Bomber Rocket Inferno Dragon
Skeletons Bats Inferno Tower Rocket
Rocket Bats Inferno Tower
Inferno Tower Skeletons Inferno Dragon
Rocket Skeletons Bats
Rocket Skeletons Bats Inferno Tower
Inferno Tower Inferno Dragon
Rocket Skeletons Bats Inferno Tower Inferno Dragon
Inferno Tower Skeletons Inferno Dragon
Inferno Dragon Bats Inferno Tower
Rocket
Rocket Skeletons Inferno Tower
Bomber
Inferno Tower Skeletons Bomber Bats Rocket Inferno Dragon Little Prince
Bats Bomber Earthquake Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket
Earthquake Rocket
Earthquake Rocket
Bomber Rocket Earthquake
Bats Rocket
Bomber Earthquake
Earthquake
Rocket Bats
Rocket Earthquake
Rocket
Earthquake Rocket
Earthquake Rocket
Earthquake
Earthquake Rocket Bomber
Earthquake Rocket
Earthquake Rocket
Bomber Bats Rocket
Rocket Bomber Earthquake
Rocket Bomber Earthquake Little Prince
Rocket Earthquake
Rocket
Rocket
Earthquake Rocket
Earthquake Bomber Little Prince
Inferno Dragon
Earthquake
Rocket
Bats Little Prince
Rocket Bats
Bomber Earthquake Rocket
Rocket
Rocket Earthquake
Earthquake Bats Rocket
Rocket
Rocket
Bomber Earthquake
Rocket
Bats Rocket
Bats Rocket
Rocket Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: