My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Skeleton Barrel Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeletons Bomber Bats Skeleton Barrel Clone
Zap
Skeletons Bomber Bats Skeleton Barrel Clone
Barbarian Barrel
Skeletons Bomber Skeleton Barrel Clone Giant Skeleton
The Log
Skeletons Bomber Skeleton Barrel Clone Giant Skeleton
Earthquake
Skeletons Bomber Clone
Arrows
Skeletons Bomber Bats Skeleton Barrel Clone
Royal Delivery
Skeletons Bomber Bats Skeleton Barrel Clone Giant Skeleton
Fireball
Bomber Skeleton Barrel Clone
Poison
Bomber Bats Skeleton Barrel Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Arrows Skeleton Barrel Clone Tornado Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Skeleton Barrel Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Bomber Clone
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Clone Bomber Arrows Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats
Tornado
Skeleton Barrel Giant Skeleton
Giant Skeleton
Bats Clone Bomber Arrows Skeleton Barrel Tornado

Defense Synergies 0 10

Skeletons
Bomber Bats Tornado Giant Skeleton
Bomber
Skeletons Bats Tornado
Bats
Skeletons Bomber Giant Skeleton
Arrows
Tornado Giant Skeleton
Skeleton Barrel
Clone
Tornado
Skeletons Bomber Arrows Giant Skeleton
Giant Skeleton
Skeletons Bats Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel
Skeletons Bomber Bats
Tornado Skeletons Bomber Bats Giant Skeleton
Skeletons Bomber Bats
Bomber Arrows Tornado Giant Skeleton
Arrows Tornado Skeletons Bomber Bats
Bats Tornado Arrows
Arrows Skeleton Barrel Giant Skeleton
Skeletons Tornado
Tornado Skeletons Bomber Giant Skeleton
Bats Skeletons Bomber Arrows Tornado Giant Skeleton
Arrows Bats Tornado
Skeletons Bomber Bats Giant Skeleton
Bomber Bats Arrows Tornado
Tornado
Skeletons Bomber Bats Arrows Tornado
Arrows Bomber Bats Tornado
Arrows Tornado Bomber Bats Giant Skeleton
Tornado
Bomber Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Bomber Arrows Skeleton Barrel
Giant Skeleton Skeletons Bats
Giant Skeleton Bats Tornado
Giant Skeleton Skeletons
Arrows Skeletons Bats Skeleton Barrel Tornado
Skeletons Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Bats Tornado
Skeletons
Bats Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Skeletons
Bomber
Skeletons Bomber Bats Tornado Giant Skeleton
Bats Arrows Bomber Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Bomber Arrows
Arrows Bats Skeleton Barrel Tornado
Bomber Arrows Tornado
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Tornado
Bats Tornado
Arrows Skeleton Barrel Tornado
Arrows Tornado
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Tornado
Bomber Bats
Bomber Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows Skeleton Barrel
Arrows Tornado Bomber
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel Tornado
Bats Arrows Tornado
Bats Skeleton Barrel
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Bats
Arrows Tornado
Arrows
Arrows Bomber Skeleton Barrel
Arrows Tornado Giant Skeleton
Bats Tornado Giant Skeleton
Bats Tornado
Skeleton Barrel Tornado Giant Skeleton

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