My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Archers
Giant Snowball
Skeletons Bomber Bats Archers
Zap
Skeletons Bomber Bats Archers Mortar
Barbarian Barrel
Skeletons Bomber Archers Knight Mortar Tesla
The Log
Skeletons Bomber Archers
Earthquake
Skeletons Bomber Archers Mortar Tesla
Arrows
Skeletons Bomber Bats Archers
Royal Delivery
Skeletons Bomber Bats Archers Knight
Fireball
Bomber Archers Mortar Tesla
Poison
Bomber Bats Archers Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats The Log Archers Knight Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Knight Mortar
Bats
Knight Bomber Mortar
Archers
Knight Mortar
Knight
Bats Archers Mortar Bomber The Log
Mortar
Knight Bomber Bats Archers The Log
Tesla
The Log
Knight Mortar

Defense Synergies 6 20

Skeletons
Tesla Bomber Bats Archers Knight Mortar The Log
Bomber
Knight Skeletons Bats Mortar Tesla The Log
Bats
Knight Skeletons Bomber Mortar Tesla The Log
Archers
Knight Skeletons Mortar Tesla The Log
Knight
Bomber Bats Archers Tesla Skeletons Mortar The Log
Mortar
Skeletons Bomber Bats Archers Knight Tesla The Log
Tesla
Skeletons Knight The Log Bomber Bats Archers Mortar
The Log
Tesla Skeletons Bomber Bats Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Tesla The Log
Skeletons Bomber Bats Knight Mortar Tesla The Log
Mortar Tesla Skeletons Bomber Bats Archers Knight
Tesla Skeletons Bomber Bats Knight Mortar
Bomber The Log
The Log Skeletons Bomber Bats Archers Tesla
Bats Tesla Archers Mortar
Tesla The Log
Tesla Skeletons Mortar
Knight Skeletons Bomber Archers Tesla
Bats Archers Skeletons Bomber Knight Tesla The Log
Tesla Bats Archers
Mortar Tesla Skeletons Bomber Bats Knight The Log
Bomber Bats Mortar Tesla The Log
Knight Mortar Tesla
Mortar Tesla The Log
Tesla Skeletons Bomber Bats Knight Mortar
Mortar Tesla Bomber Bats Archers Knight The Log
Mortar The Log Bomber Bats Archers Knight Tesla
Mortar Tesla
Bomber Bats Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla
Bomber Archers Knight Mortar Tesla The Log
Skeletons Bats Knight The Log
Bats Knight Tesla The Log
Skeletons Knight Tesla
Skeletons Bats Archers Tesla
Skeletons Bats Archers Knight Tesla
Knight Tesla
Skeletons Bats Knight Mortar The Log
Skeletons Tesla
Bats Knight Tesla
The Log
Skeletons Knight Tesla
Bomber Archers Tesla
Tesla Skeletons Bomber Bats Archers Knight Mortar The Log
Bats Bomber Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar The Log
The Log
Knight The Log
Bomber Mortar The Log
Bats
Bomber Archers Mortar The Log
The Log
The Log Mortar
Bats
Knight Mortar The Log
Archers
Knight Mortar The Log
Mortar
Mortar The Log
Bomber Mortar The Log
Mortar The Log
Mortar
Bomber Bats
Bomber Archers Mortar The Log
Bomber Mortar The Log
The Log
The Log
Mortar The Log
The Log Bomber Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Bats Archers
Bats
Bomber Mortar The Log
The Log
Bats Archers
Archers
The Log
Knight
The Log Bomber Mortar
Bats The Log
Bats
Mortar The Log

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