My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Goblin Cage Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Prince Phoenix
Giant Snowball
Skeletons Bomber Archers
Zap
Skeletons Bomber Archers Prince
Barbarian Barrel
Skeletons Bomber Archers Goblin Cage
The Log
Skeletons Bomber Archers Goblin Cage Prince
Earthquake
Skeletons Bomber Archers Goblin Cage
Arrows
Skeletons Bomber Archers
Royal Delivery
Skeletons Bomber Archers Goblin Cage Prince
Fireball
Bomber Archers Goblin Cage
Poison
Bomber Archers Goblin Cage Phoenix
Lightning
Goblin Cage Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Archers Arrows Goblin Cage Phoenix Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Archers

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Cage Prince
Archers
Arrows Goblin Cage Prince
Arrows
Archers Prince Phoenix
Goblin Cage
Bomber Archers The Log
Prince
Bomber Archers Arrows The Log
The Log
Goblin Cage Prince
Phoenix
Arrows

Defense Synergies 2 14

Skeletons
Goblin Cage Bomber Archers Prince The Log Phoenix
Bomber
Skeletons Goblin Cage The Log
Archers
Skeletons Goblin Cage The Log
Arrows
Prince Phoenix
Goblin Cage
Skeletons Bomber Archers Prince The Log Phoenix
Prince
The Log Skeletons Arrows Goblin Cage
The Log
Prince Skeletons Bomber Archers Goblin Cage
Phoenix
Skeletons Arrows Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage The Log
Skeletons Goblin Cage Prince The Log Phoenix
Goblin Cage Prince Skeletons Bomber Archers
Goblin Cage Prince Skeletons Phoenix
Bomber Arrows Goblin Cage Prince The Log
Arrows The Log Skeletons Bomber Archers
Archers Arrows Goblin Cage Phoenix
Arrows Goblin Cage The Log Phoenix
Skeletons Goblin Cage Prince Phoenix
Skeletons Bomber Archers Prince Phoenix
Archers Skeletons Bomber Arrows The Log
Arrows Archers Phoenix
Goblin Cage Prince Skeletons Bomber The Log
Bomber Arrows Goblin Cage Prince The Log
Goblin Cage Prince Phoenix
Goblin Cage Prince The Log
Skeletons Bomber Arrows Goblin Cage Prince
Arrows Goblin Cage Bomber Archers Prince The Log
Arrows Goblin Cage The Log Bomber Archers
Goblin Cage Prince Phoenix
Bomber Archers Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Goblin Cage Prince
Bomber Archers Arrows Prince The Log Phoenix
Skeletons Goblin Cage Prince The Log
Prince Goblin Cage The Log Phoenix
Skeletons Goblin Cage Prince Phoenix
Arrows Skeletons Archers
Prince Skeletons Archers Goblin Cage Phoenix
Goblin Cage Prince Phoenix
Goblin Cage Skeletons Prince The Log Phoenix
Skeletons Goblin Cage Phoenix
Goblin Cage Prince Phoenix
Arrows Goblin Cage Prince The Log Phoenix
Prince Skeletons Goblin Cage
Bomber Archers Goblin Cage
Phoenix Skeletons Bomber Archers Goblin Cage Prince The Log
Arrows Bomber Archers Goblin Cage The Log Phoenix
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Prince The Log
Bomber Arrows The Log
Arrows
Bomber Archers Arrows The Log
Arrows The Log
Arrows The Log
Prince
Arrows Prince The Log
Archers Arrows
The Log
Arrows
Arrows Prince The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Archers Arrows Prince The Log
Bomber Arrows The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Bomber
Arrows The Log
Arrows Prince The Log
Arrows The Log
Archers Arrows
Bomber Arrows The Log
Arrows
Prince
Arrows The Log
Archers Prince
Archers Arrows
Arrows The Log
Prince
Arrows The Log Bomber
Arrows
Prince
The Log
Prince The Log
Prince

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