My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Tombstone Prince Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Prince Inferno Dragon Skeleton King
Giant Snowball
Skeletons Bats Skeleton Barrel Tombstone Inferno Dragon Skeleton King
Zap
Skeletons Bats Skeleton Barrel Tombstone Prince Inferno Dragon Skeleton King
Barbarian Barrel
Skeletons Skeleton Barrel Tombstone Skeleton King
The Log
Skeletons Skeleton Barrel Tombstone Prince Skeleton King
Earthquake
Skeletons Tombstone Skeleton King
Arrows
Skeletons Bats Skeleton Barrel Tombstone Skeleton King
Royal Delivery
Skeletons Bats Skeleton Barrel Prince Inferno Dragon Skeleton King
Fireball
Skeleton Barrel Tombstone Inferno Dragon Skeleton King
Poison
Bats Skeleton Barrel Tombstone Skeleton King
Lightning
Tombstone Prince Inferno Dragon Skeleton King
Rocket
Prince Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tombstone Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Barrel Tombstone Fireball Inferno Dragon Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Barrel Tombstone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Prince Inferno Dragon Skeleton King
Skeleton Barrel
Bats Fireball Skeleton King Prince Inferno Dragon
Tombstone
Fireball
Skeleton Barrel Skeleton King
Prince
Bats Skeleton Barrel
Inferno Dragon
Bats Skeleton Barrel
Skeleton King
Skeleton Barrel Bats Fireball

Defense Synergies 1 12

Skeletons
Bats Tombstone Prince Inferno Dragon
Bats
Skeletons Prince Inferno Dragon Skeleton King
Skeleton Barrel
Fireball
Tombstone
Skeleton King Skeletons Fireball Prince Inferno Dragon
Fireball
Skeleton Barrel Tombstone
Prince
Skeletons Bats Tombstone
Inferno Dragon
Skeletons Bats Tombstone Skeleton King
Skeleton King
Tombstone Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Fireball
Inferno Dragon Skeletons Bats Tombstone Prince
Prince Skeletons Bats Tombstone Inferno Dragon
Prince Inferno Dragon Skeletons Bats Tombstone Skeleton King
Tombstone Fireball Prince
Fireball Skeletons Bats
Bats Inferno Dragon Tombstone Fireball
Skeleton Barrel Fireball
Inferno Dragon Skeletons Tombstone Prince Skeleton King
Skeletons Prince
Bats Skeletons Tombstone Fireball Skeleton King
Inferno Dragon Bats Fireball
Tombstone Prince Skeletons Bats Fireball
Fireball Bats Tombstone Prince Skeleton King
Inferno Dragon Tombstone Prince Skeleton King
Fireball Prince Inferno Dragon
Skeletons Bats Tombstone Fireball Prince
Tombstone Fireball Bats Prince
Bats Tombstone Fireball Inferno Dragon
Prince Inferno Dragon
Bats Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball Prince
Fireball Skeleton Barrel Prince Inferno Dragon
Tombstone Skeletons Bats Prince
Prince Bats Fireball
Skeletons Tombstone Prince Inferno Dragon
Fireball Skeletons Bats Skeleton Barrel
Prince Skeletons Bats Tombstone Fireball
Prince Inferno Dragon
Skeletons Bats Tombstone Fireball Prince Inferno Dragon
Skeletons Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Prince
Fireball Prince
Prince Skeletons Tombstone Fireball Skeleton King
Fireball
Tombstone Skeletons Bats Fireball Prince Inferno Dragon Skeleton King
Bats Fireball Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball Prince
Fireball
Fireball Bats Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Fireball Prince
Skeleton Barrel Fireball Prince
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Prince
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Bats
Skeleton Barrel Fireball Prince
Skeleton Barrel Fireball
Fireball Prince
Fireball
Prince
Skeleton Barrel Fireball
Fireball
Inferno Dragon
Fireball Skeleton Barrel
Fireball Skeleton Barrel Prince
Fireball Skeleton Barrel
Bats Fireball
Bats Skeleton Barrel Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Skeleton Barrel Bats Tombstone Fireball Prince
Fireball
Fireball
Fireball Prince
Skeleton Barrel Fireball Skeleton King
Fireball
Prince
Bats Fireball Skeleton King
Bats Fireball
Skeleton Barrel Fireball Prince

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