My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Firecracker Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Inferno Dragon Skeleton King
Giant Snowball
Skeletons Bats Skeleton Barrel Dart Goblin Inferno Dragon Skeleton King
Zap
Skeletons Bats Skeleton Barrel Firecracker Dart Goblin Inferno Dragon Skeleton King
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Dart Goblin Skeleton King
The Log
Skeletons Skeleton Barrel Firecracker Dart Goblin Skeleton King
Earthquake
Skeletons Firecracker Skeleton King
Arrows
Skeletons Bats Skeleton Barrel Firecracker Dart Goblin Skeleton King
Royal Delivery
Skeletons Bats Skeleton Barrel Firecracker Dart Goblin Inferno Dragon Skeleton King
Fireball
Skeleton Barrel Firecracker Dart Goblin Inferno Dragon Skeleton King
Poison
Bats Skeleton Barrel Firecracker Dart Goblin Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Barrel Firecracker Dart Goblin Inferno Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Barrel Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Mega Knight Firecracker Inferno Dragon Skeleton King
Skeleton Barrel
Bats Firecracker Skeleton King Dart Goblin Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Bats Dart Goblin Inferno Dragon Mega Knight
Dart Goblin
Skeleton Barrel Firecracker Mega Knight Skeleton King
Inferno Dragon
Mega Knight Bats Skeleton Barrel Firecracker
Mega Knight
Bats Inferno Dragon Skeleton Barrel Firecracker Dart Goblin
Skeleton King
Skeleton Barrel Bats Dart Goblin

Defense Synergies 1 16

Skeletons
Dart Goblin Bats Firecracker Inferno Dragon
Bats
Skeletons Firecracker Dart Goblin Inferno Dragon Mega Knight Skeleton King
Skeleton Barrel
Dart Goblin Mega Knight
Firecracker
Skeletons Bats Dart Goblin Mega Knight
Dart Goblin
Skeletons Bats Skeleton Barrel Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Bats Dart Goblin Mega Knight Skeleton King
Mega Knight
Bats Skeleton Barrel Firecracker Dart Goblin Inferno Dragon
Skeleton King
Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Dart Goblin
Inferno Dragon Skeletons Bats Firecracker Dart Goblin Mega Knight
Mega Knight Skeletons Bats Dart Goblin Inferno Dragon
Inferno Dragon Skeletons Bats Firecracker Dart Goblin Mega Knight Skeleton King
Firecracker Mega Knight
Skeletons Bats Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Inferno Dragon Firecracker
Skeleton Barrel Dart Goblin Mega Knight
Inferno Dragon Skeletons Skeleton King
Skeletons Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Skeletons Firecracker Mega Knight Skeleton King
Inferno Dragon Bats Firecracker Dart Goblin
Mega Knight Skeletons Bats
Mega Knight Bats Firecracker Dart Goblin Skeleton King
Inferno Dragon Mega Knight Skeleton King
Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Firecracker
Mega Knight Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Mega Knight Bats Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Skeleton Barrel Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats
Skeletons Inferno Dragon Mega Knight
Firecracker Skeletons Bats Skeleton Barrel Dart Goblin
Skeletons Bats Dart Goblin
Mega Knight Inferno Dragon
Mega Knight Skeletons Bats Firecracker Inferno Dragon
Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin
Mega Knight
Mega Knight Skeletons Skeleton King
Firecracker Dart Goblin Mega Knight
Skeletons Bats Firecracker Dart Goblin Inferno Dragon Skeleton King
Bats Mega Knight Firecracker Dart Goblin Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Dart Goblin
Firecracker Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Bats
Firecracker Skeleton Barrel Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Bats
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Mega Knight
Inferno Dragon
Firecracker Skeleton Barrel Dart Goblin
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Bats Skeleton Barrel Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Skeleton Barrel Firecracker Dart Goblin Skeleton King
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin Skeleton King
Firecracker Bats Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight

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