My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Wall Breakers Miner
Zap
Skeletons Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Knight Firecracker Wall Breakers
The Log
Skeletons Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Bats Knight Firecracker Wall Breakers Miner
Fireball
Firecracker Wall Breakers
Poison
Bats Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Knight Firecracker Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Miner Mega Knight Firecracker Wall Breakers
Knight
Bats Firecracker Wall Breakers The Log Miner
Firecracker
Knight Miner Bats Wall Breakers Mega Knight
Wall Breakers
Knight Miner Bats Firecracker The Log Mega Knight
The Log
Knight Wall Breakers Miner Mega Knight
Miner
Bats Firecracker Wall Breakers Knight The Log Mega Knight
Mega Knight
Bats Firecracker Wall Breakers The Log Miner

Defense Synergies 3 12

Skeletons
Bats Knight Firecracker The Log
Bats
Knight Skeletons Firecracker The Log Mega Knight
Knight
Bats Firecracker Skeletons The Log
Firecracker
Knight The Log Skeletons Bats Mega Knight
Wall Breakers
The Log
Firecracker Skeletons Bats Knight Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Bats Firecracker The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Skeletons Bats Knight Firecracker The Log Mega Knight
Mega Knight Skeletons Bats Knight
Skeletons Bats Knight Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Bats Firecracker Mega Knight
Bats Firecracker
The Log Mega Knight
Skeletons
Knight Skeletons Firecracker Miner Mega Knight
Bats Skeletons Knight Firecracker The Log Mega Knight
Bats Firecracker
Mega Knight Skeletons Bats Knight The Log
Mega Knight Bats Firecracker The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Skeletons Bats Knight Firecracker
Mega Knight Bats Knight Firecracker The Log
The Log Bats Knight Firecracker Mega Knight
Mega Knight Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Knight Firecracker The Log Miner Mega Knight
Mega Knight Skeletons Bats Knight The Log
Mega Knight Bats Knight The Log
Skeletons Knight Mega Knight
Firecracker Skeletons Bats
Skeletons Bats Knight
Mega Knight Knight
Mega Knight Skeletons Bats Knight Firecracker The Log
Skeletons
Mega Knight Bats Knight
Mega Knight The Log
Mega Knight Skeletons Knight
Firecracker Mega Knight
Skeletons Bats Knight Firecracker The Log
Bats Mega Knight Firecracker The Log
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Miner
The Log Miner
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Bats
Firecracker Miner Knight The Log
Firecracker
Knight Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Miner
The Log Miner Mega Knight
Miner Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker
The Log
Miner Knight Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Miner Mega Knight
Firecracker Mega Knight

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