My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon
Zap
Skeletons Bats Firecracker Balloon
Barbarian Barrel
Skeletons Knight Firecracker Valkyrie Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Valkyrie Wizard Balloon
Fireball
Firecracker Wizard Balloon
Poison
Bats Firecracker Wizard Balloon
Lightning
Knight Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Firecracker Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Valkyrie Balloon Firecracker
Arrows
Balloon Knight
Knight
Bats Firecracker Balloon Arrows Wizard
Firecracker
Knight Bats Valkyrie Balloon
Valkyrie
Bats Balloon Firecracker Wizard
Wizard
Knight Valkyrie Balloon
Balloon
Bats Arrows Knight Valkyrie Firecracker Wizard

Defense Synergies 3 10

Skeletons
Bats Knight Firecracker Wizard
Bats
Knight Skeletons Firecracker Valkyrie
Arrows
Knight Valkyrie
Knight
Bats Firecracker Skeletons Arrows Wizard
Firecracker
Knight Valkyrie Skeletons Bats
Valkyrie
Firecracker Bats Arrows Wizard
Wizard
Skeletons Knight Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Skeletons Bats Knight Firecracker Valkyrie
Skeletons Bats Knight Valkyrie
Skeletons Bats Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Bats Firecracker Valkyrie
Bats Arrows Firecracker Wizard
Arrows Valkyrie
Skeletons
Knight Skeletons Firecracker Valkyrie
Bats Valkyrie Skeletons Arrows Knight Firecracker Wizard
Arrows Bats Firecracker Wizard
Skeletons Bats Knight Valkyrie Wizard
Valkyrie Wizard Bats Arrows Firecracker
Knight
Wizard Skeletons Bats Arrows Knight Firecracker Valkyrie
Arrows Valkyrie Bats Knight Firecracker Wizard
Arrows Valkyrie Wizard Bats Knight Firecracker
Valkyrie Wizard Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons
Arrows Knight Firecracker Valkyrie Wizard
Skeletons Bats Knight Valkyrie
Valkyrie Bats Knight
Skeletons Knight Valkyrie
Arrows Firecracker Wizard Skeletons Bats
Skeletons Bats Knight Valkyrie
Knight Valkyrie
Skeletons Bats Knight Firecracker Valkyrie
Skeletons
Bats Knight Valkyrie
Arrows Valkyrie
Skeletons Knight Valkyrie Wizard
Wizard Firecracker Valkyrie
Skeletons Bats Knight Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Knight Valkyrie Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats
Arrows Firecracker Wizard
Arrows
Knight Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker Wizard

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