My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Guards
Giant Snowball
Skeletons Bats Dart Goblin Goblin Barrel Guards Little Prince
Zap
Skeletons Bats Dart Goblin Goblin Barrel Guards Little Prince
Barbarian Barrel
Skeletons Dart Goblin Goblin Barrel Guards Little Prince
The Log
Skeletons Dart Goblin Goblin Barrel Guards Little Prince
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Bats Dart Goblin Goblin Barrel Guards Little Prince
Royal Delivery
Skeletons Bats Dart Goblin Goblin Barrel Guards Little Prince
Fireball
Dart Goblin Goblin Barrel Little Prince
Poison
Bats Dart Goblin Guards Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Dart Goblin Goblin Barrel Guards Little Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Dart Goblin
Goblin Barrel Mega Knight
Goblin Barrel
Dart Goblin Bats Arrows Guards Mega Knight
Guards
Goblin Barrel
Mega Knight
Bats Arrows Dart Goblin Goblin Barrel
Little Prince

Defense Synergies 2 7

Skeletons
Dart Goblin Bats Little Prince
Bats
Skeletons Dart Goblin Mega Knight
Arrows
Mega Knight Little Prince
Dart Goblin
Skeletons Bats Guards Mega Knight
Goblin Barrel
Guards
Dart Goblin
Mega Knight
Arrows Bats Dart Goblin
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeletons Bats Dart Goblin Mega Knight
Mega Knight Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin Guards Mega Knight
Arrows Mega Knight
Arrows Skeletons Bats Dart Goblin Guards Mega Knight
Bats Dart Goblin Arrows Little Prince
Arrows Dart Goblin Mega Knight
Skeletons
Guards Skeletons Dart Goblin Mega Knight Little Prince
Bats Dart Goblin Guards Skeletons Arrows Mega Knight
Arrows Bats Dart Goblin
Mega Knight Skeletons Bats Guards
Mega Knight Bats Arrows Dart Goblin Guards
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Arrows
Arrows Mega Knight Bats Dart Goblin Guards Little Prince
Arrows Bats Dart Goblin Guards Mega Knight Little Prince
Dart Goblin
Mega Knight Bats Arrows Dart Goblin Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Arrows Mega Knight
Guards Mega Knight Skeletons Bats
Guards Mega Knight Bats
Skeletons Guards Mega Knight
Arrows Skeletons Bats Dart Goblin
Guards Skeletons Bats Dart Goblin
Mega Knight
Mega Knight Skeletons Bats
Skeletons Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards
Mega Knight Arrows Guards
Mega Knight Skeletons Guards
Dart Goblin Mega Knight
Guards Skeletons Bats Dart Goblin Little Prince
Bats Arrows Mega Knight Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Guards
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Mega Knight Little Prince
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Little Prince
Bats Dart Goblin Guards
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Dart Goblin Guards
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Guards
Bats Dart Goblin
Dart Goblin Mega Knight Little Prince

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