My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Giant
Giant Snowball
Skeletons Bats Barbarians Lumberjack
Zap
Skeletons Bats Royal Giant
Barbarian Barrel
Skeletons Barbarians Lumberjack
The Log
Skeletons Barbarians Royal Giant Lumberjack
Earthquake
Skeletons Barbarians
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Barbarians Lumberjack
Fireball
Barbarians Lumberjack
Poison
Bats Barbarians
Lightning
Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Lumberjack Barbarians Giant Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Lumberjack

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Giant Lumberjack
Arrows
Royal Giant Giant Lightning Lumberjack
Barbarians
Royal Giant
Bats Arrows Lightning Lumberjack
Giant
Bats Arrows Lightning Lumberjack
Lightning
Royal Giant Giant Arrows
Lumberjack
Bats Arrows Royal Giant Giant

Defense Synergies 0 6

Skeletons
Bats Lumberjack
Bats
Skeletons Lumberjack
Arrows
Barbarians Lightning Lumberjack
Barbarians
Arrows
Royal Giant
Giant
Lightning
Arrows
Lumberjack
Skeletons Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Barbarians Lumberjack Skeletons Bats
Barbarians Lumberjack Skeletons Bats Lightning
Barbarians Lumberjack Skeletons Bats
Lightning Arrows Barbarians Lumberjack
Arrows Skeletons Bats Lumberjack
Bats Lightning Arrows
Lightning Arrows Barbarians
Barbarians Skeletons Lumberjack
Skeletons Barbarians Lumberjack
Bats Barbarians Skeletons Arrows Lumberjack
Arrows Bats
Barbarians Lumberjack Skeletons Bats Lightning
Bats Arrows Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Lightning Lumberjack
Barbarians Skeletons Bats Arrows Lumberjack
Arrows Bats Barbarians Lumberjack
Arrows Bats Barbarians Lumberjack
Barbarians Lumberjack
Bats Arrows Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Skeletons
Arrows Lightning Lumberjack
Barbarians Lumberjack Skeletons Bats Lightning
Lightning Lumberjack Bats Barbarians
Barbarians Skeletons Lumberjack
Arrows Skeletons Bats
Skeletons Bats Barbarians Lightning Lumberjack
Barbarians Lumberjack
Lightning Skeletons Bats Barbarians
Skeletons Barbarians
Bats Barbarians Lumberjack
Lightning Arrows Barbarians
Barbarians Lightning Skeletons Lumberjack
Barbarians
Barbarians Skeletons Bats Lightning Lumberjack
Bats Arrows Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Barbarians
Arrows
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Lumberjack
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows
Lightning Bats
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Bats Barbarians
Lightning Arrows
Arrows
Lightning Lumberjack
Arrows Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning

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