My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Tesla X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers Princess
Zap
Skeletons Bats Archers X-Bow Princess
Barbarian Barrel
Skeletons Archers Knight Tesla X-Bow Princess
The Log
Skeletons Archers X-Bow Princess
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Bats Archers Princess
Royal Delivery
Skeletons Bats Archers Knight Princess
Fireball
Archers Tesla X-Bow Princess
Poison
Bats Archers X-Bow Princess
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Arrows Knight Princess Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight X-Bow
Archers
Knight Arrows X-Bow
Arrows
Archers Knight X-Bow
Knight
Bats Archers X-Bow Princess Arrows
Tesla
X-Bow
Knight Bats Archers Arrows
Princess
Knight

Defense Synergies 8 11

Skeletons
Tesla X-Bow Bats Archers Knight Princess
Bats
Knight Skeletons Tesla X-Bow
Archers
Knight Skeletons Tesla X-Bow
Arrows
Knight Tesla
Knight
Bats Archers Tesla X-Bow Princess Skeletons Arrows
Tesla
Skeletons Knight X-Bow Bats Archers Arrows Princess
X-Bow
Skeletons Knight Tesla Bats Archers
Princess
Knight Skeletons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla X-Bow
Skeletons Bats Knight Tesla X-Bow
Tesla Skeletons Bats Archers Knight
Tesla Skeletons Bats Knight
Arrows X-Bow Princess
Arrows Skeletons Bats Archers Tesla X-Bow
Bats Tesla Archers Arrows X-Bow Princess
Arrows Tesla X-Bow
Tesla Skeletons X-Bow Princess
Knight Skeletons Archers Tesla
Bats Archers Skeletons Arrows Knight Tesla X-Bow Princess
Arrows Tesla Bats Archers Princess
Tesla Skeletons Bats Knight X-Bow
Bats Arrows Tesla X-Bow Princess
Knight Tesla X-Bow
Tesla X-Bow
Tesla Skeletons Bats Arrows Knight X-Bow
Arrows Tesla Bats Archers Knight X-Bow
Arrows Bats Archers Knight Tesla Princess
Tesla
Bats Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla X-Bow
Archers Arrows Knight Tesla X-Bow
Skeletons Bats Knight
Bats Knight Tesla X-Bow
Skeletons Knight Tesla
Arrows Skeletons Bats Archers Tesla Princess
Skeletons Bats Archers Knight Tesla
Knight Tesla
Skeletons Bats Knight X-Bow
Skeletons Tesla
Bats Knight Tesla
Arrows
Skeletons Knight Tesla
Archers Tesla Princess
Tesla Skeletons Bats Archers Knight X-Bow
Bats Arrows Archers Tesla Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight X-Bow
Arrows X-Bow Princess
Arrows X-Bow
Arrows Knight
Arrows
Arrows Bats Princess
Archers Arrows Princess
Arrows X-Bow Princess
Arrows X-Bow
Bats X-Bow
Arrows Knight X-Bow Princess
Archers Arrows Princess
Knight Princess
Arrows X-Bow Princess
Princess Arrows X-Bow
X-Bow Arrows Princess
Arrows X-Bow Princess
Arrows
Bats
Archers Arrows X-Bow Princess
Arrows X-Bow Princess
X-Bow
Arrows Princess
X-Bow
Arrows X-Bow
Arrows Princess
Arrows X-Bow Princess
Arrows X-Bow Princess
Arrows X-Bow
Bats Archers Arrows X-Bow Princess
Bats
Arrows X-Bow
Arrows Princess
Arrows Princess
Bats Archers X-Bow Princess
Archers Arrows Princess
Arrows
Knight Princess
Arrows Princess
Arrows
Bats Princess
Bats Princess
X-Bow Princess

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