My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Barrel Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Goblin Barrel Mighty Miner
Giant Snowball
Skeletons Barbarians Royal Hogs Goblin Barrel Mighty Miner
Zap
Skeletons Firecracker Royal Hogs Goblin Barrel Mighty Miner
Barbarian Barrel
Skeletons Firecracker Barbarians Royal Hogs Goblin Barrel Electro Wizard
The Log
Skeletons Firecracker Barbarians Royal Hogs Goblin Barrel
Earthquake
Skeletons Firecracker Barbarians Royal Hogs Goblin Barrel
Arrows
Skeletons Firecracker Royal Hogs Goblin Barrel
Royal Delivery
Skeletons Firecracker Barbarians Royal Hogs Goblin Barrel Electro Wizard
Fireball
Firecracker Barbarians Royal Hogs Goblin Barrel Electro Wizard Mighty Miner
Poison
Firecracker Barbarians Royal Hogs Electro Wizard
Lightning
Electro Wizard Mighty Miner
Rocket
Barbarians Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Electro Wizard Mighty Miner Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Hogs Goblin Barrel
Barbarians
Royal Hogs
Firecracker Goblin Barrel The Log Electro Wizard
Goblin Barrel
Mighty Miner Firecracker Royal Hogs
The Log
Royal Hogs
Electro Wizard
Royal Hogs
Mighty Miner
Goblin Barrel

Defense Synergies 1 5

Skeletons
Firecracker The Log Electro Wizard
Firecracker
The Log Skeletons Electro Wizard
Barbarians
Royal Hogs
Goblin Barrel
The Log
Firecracker Skeletons Electro Wizard
Electro Wizard
Skeletons Firecracker The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Barbarians Skeletons Firecracker The Log Electro Wizard
Barbarians Skeletons Electro Wizard
Barbarians Skeletons Firecracker Electro Wizard
Firecracker Barbarians The Log
The Log Skeletons Firecracker Electro Wizard
Electro Wizard Firecracker
Barbarians The Log Electro Wizard
Barbarians Mighty Miner Skeletons
Skeletons Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard Skeletons Firecracker The Log
Firecracker Electro Wizard
Barbarians Skeletons The Log Electro Wizard
Firecracker Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Skeletons Firecracker Electro Wizard
Firecracker Barbarians The Log Electro Wizard
The Log Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard
Firecracker Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Electro Wizard
Electro Wizard Firecracker The Log
Barbarians Skeletons The Log Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Skeletons Mighty Miner
Firecracker Skeletons Electro Wizard
Skeletons Barbarians Electro Wizard
Mighty Miner Barbarians
Electro Wizard Skeletons Firecracker Barbarians The Log
Skeletons Barbarians
Barbarians
Barbarians The Log Electro Wizard
Barbarians Skeletons
Firecracker Barbarians
Barbarians Electro Wizard Skeletons Firecracker The Log Mighty Miner
Firecracker Barbarians The Log Electro Wizard Mighty Miner
Electro Wizard
Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Barbarians The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
Barbarians The Log
Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Mighty Miner
Firecracker The Log
Electro Wizard Barbarians
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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