My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Zappies Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Night Witch
Giant Snowball
Skeletons Skeleton Barrel Zappies Lumberjack Night Witch
Zap
Skeletons Skeleton Barrel Zappies Night Witch
Barbarian Barrel
Skeletons Skeleton Barrel Zappies Lumberjack Night Witch
The Log
Skeletons Skeleton Barrel Zappies Lumberjack
Earthquake
Skeletons Zappies
Arrows
Skeletons Skeleton Barrel Zappies Night Witch
Royal Delivery
Skeletons Skeleton Barrel Zappies Lumberjack Night Witch
Fireball
Skeleton Barrel Zappies Lumberjack Night Witch
Poison
Skeleton Barrel Zappies Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Barrel Zappies Lumberjack Night Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Skeleton Barrel Zappies

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Skeleton Barrel Lightning Lumberjack Night Witch Mega Knight
Skeleton Barrel
Arrows Zappies Lightning Lumberjack Mega Knight
Zappies
Skeleton Barrel Lumberjack Mega Knight
Lightning
Arrows Skeleton Barrel
Lumberjack
Arrows Skeleton Barrel Zappies Night Witch Mega Knight
Night Witch
Arrows Lumberjack Mega Knight
Mega Knight
Arrows Skeleton Barrel Zappies Lumberjack Night Witch

Defense Synergies 1 9

Skeletons
Zappies Lumberjack Night Witch
Arrows
Mega Knight Lightning Lumberjack
Skeleton Barrel
Mega Knight
Zappies
Skeletons Lumberjack Mega Knight
Lightning
Arrows
Lumberjack
Skeletons Arrows Zappies
Night Witch
Skeletons Mega Knight
Mega Knight
Arrows Skeleton Barrel Zappies Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Zappies
Lumberjack Skeletons Zappies Night Witch Mega Knight
Lumberjack Mega Knight Skeletons Zappies Lightning Night Witch
Lumberjack Night Witch Skeletons Zappies Mega Knight
Lightning Arrows Lumberjack Mega Knight
Arrows Skeletons Zappies Lumberjack Night Witch Mega Knight
Lightning Arrows Zappies Night Witch
Lightning Arrows Skeleton Barrel Mega Knight
Zappies Skeletons Lumberjack Night Witch
Skeletons Zappies Lumberjack Night Witch Mega Knight
Skeletons Arrows Zappies Lumberjack Night Witch Mega Knight
Arrows Zappies Night Witch
Lumberjack Night Witch Mega Knight Skeletons Zappies Lightning
Mega Knight Arrows Zappies Lumberjack Night Witch
Zappies Lumberjack Mega Knight
Zappies Lightning Lumberjack Mega Knight
Mega Knight Skeletons Arrows Zappies Lumberjack Night Witch
Arrows Mega Knight Zappies Lumberjack Night Witch
Arrows Zappies Lumberjack Mega Knight
Zappies Lumberjack
Mega Knight Arrows Zappies Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Zappies
Arrows Skeleton Barrel Lightning Lumberjack Mega Knight
Zappies Lumberjack Mega Knight Skeletons Lightning
Lightning Lumberjack Mega Knight Zappies Night Witch
Skeletons Zappies Lumberjack Night Witch Mega Knight
Arrows Skeletons Skeleton Barrel Zappies
Skeletons Zappies Lightning Lumberjack Night Witch
Mega Knight Zappies Lumberjack
Lightning Mega Knight Skeletons Zappies
Skeletons Zappies
Mega Knight Zappies Lumberjack
Lightning Mega Knight Arrows
Lightning Mega Knight Skeletons Zappies Lumberjack Night Witch
Zappies Mega Knight
Zappies Skeletons Lightning Lumberjack Night Witch
Arrows Mega Knight Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Arrows
Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Lightning
Arrows Skeleton Barrel Lightning
Lightning Lumberjack Night Witch
Lightning Arrows Skeleton Barrel
Lightning Arrows
Lightning Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Arrows
Lightning Night Witch
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Night Witch Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel Lightning
Lightning Arrows Skeleton Barrel Mega Knight
Lightning Arrows Skeleton Barrel
Lightning Arrows Night Witch
Lightning Skeleton Barrel Zappies
Lightning Night Witch
Lightning Arrows Night Witch Mega Knight
Lightning Arrows Zappies
Mega Knight
Arrows Lightning
Skeleton Barrel Lightning Zappies Night Witch
Lightning Arrows Zappies
Arrows
Lightning Lumberjack Mega Knight
Arrows Skeleton Barrel Lightning
Lightning Arrows
Mega Knight
Zappies Lightning
Zappies Lightning
Lightning Skeleton Barrel Mega Knight

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