My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Skeleton Barrel Balloon
Giant Snowball
Skeletons Minions Cannon Skeleton Barrel Balloon
Zap
Skeletons Minions Cannon Skeleton Barrel Balloon
Barbarian Barrel
Skeletons Cannon Skeleton Barrel
The Log
Skeletons Cannon Skeleton Barrel
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions Skeleton Barrel
Royal Delivery
Skeletons Minions Skeleton Barrel Balloon
Fireball
Minions Cannon Skeleton Barrel Balloon
Poison
Minions Cannon Skeleton Barrel Balloon
Lightning
Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Cannon Skeleton Barrel Earthquake Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Skeleton Barrel Earthquake Mega Knight
Minions
Mega Knight Skeleton Barrel Balloon
Cannon
Skeleton Barrel
Arrows Minions Balloon Mega Knight
Earthquake
Arrows Balloon Mega Knight
Balloon
Arrows Minions Skeleton Barrel Earthquake Mega Knight
Mega Knight
Minions Arrows Skeleton Barrel Earthquake Balloon

Defense Synergies 2 8

Skeletons
Cannon Minions Earthquake
Arrows
Mega Knight Cannon
Minions
Skeletons Cannon Mega Knight
Cannon
Skeletons Arrows Minions Earthquake
Skeleton Barrel
Mega Knight
Earthquake
Skeletons Cannon Mega Knight
Balloon
Mega Knight
Arrows Minions Skeleton Barrel Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Cannon Skeleton Barrel
Skeletons Minions Cannon Mega Knight
Cannon Mega Knight Skeletons Minions
Cannon Skeletons Minions Mega Knight
Arrows Earthquake Mega Knight
Arrows Skeletons Minions Cannon Earthquake Mega Knight
Minions Arrows Cannon
Earthquake Arrows Cannon Skeleton Barrel Mega Knight
Cannon Skeletons Minions
Skeletons Cannon Mega Knight
Minions Skeletons Arrows Cannon Earthquake Mega Knight
Arrows Minions
Cannon Mega Knight Skeletons Minions Earthquake
Mega Knight Arrows Minions Cannon Earthquake
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Skeletons Arrows Minions Cannon
Arrows Cannon Mega Knight Minions
Arrows Earthquake Minions Cannon Mega Knight
Cannon
Mega Knight Arrows Minions Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Skeleton Barrel Mega Knight
Mega Knight Skeletons Minions
Mega Knight
Skeletons Cannon Mega Knight
Arrows Skeletons Minions Skeleton Barrel
Skeletons Minions
Mega Knight
Mega Knight Skeletons Minions
Skeletons Cannon
Mega Knight Minions
Mega Knight Arrows
Mega Knight Skeletons Cannon
Cannon Mega Knight
Skeletons Minions
Arrows Minions Mega Knight Cannon Earthquake
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Arrows
Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel
Arrows Earthquake Mega Knight
Arrows Minions Skeleton Barrel
Arrows Earthquake
Arrows Earthquake Skeleton Barrel
Arrows Skeleton Barrel
Minions
Arrows Skeleton Barrel Earthquake
Arrows
Earthquake Skeleton Barrel
Earthquake Arrows Minions Skeleton Barrel
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel Mega Knight
Arrows Earthquake
Minions
Arrows Skeleton Barrel Earthquake Mega Knight
Arrows Skeleton Barrel Earthquake Mega Knight
Minions Earthquake Mega Knight
Arrows
Earthquake Arrows Skeleton Barrel
Arrows Earthquake Mega Knight
Arrows Skeleton Barrel Earthquake
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Arrows
Minions Skeleton Barrel
Arrows Earthquake Mega Knight
Arrows
Mega Knight
Arrows Earthquake
Skeleton Barrel Earthquake Minions
Arrows
Arrows
Mega Knight
Arrows Skeleton Barrel Earthquake
Arrows
Mega Knight
Minions
Skeleton Barrel Mega Knight

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