My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elixir Golem Guards
Giant Snowball
Skeletons Minions Guards
Zap
Skeletons Minions Firecracker Guards
Barbarian Barrel
Skeletons Knight Firecracker Elixir Golem Valkyrie Guards
The Log
Skeletons Firecracker Elixir Golem Guards
Earthquake
Skeletons Firecracker Elixir Golem Guards
Arrows
Skeletons Minions Firecracker Guards
Royal Delivery
Skeletons Knight Minions Firecracker Elixir Golem Valkyrie Guards
Fireball
Minions Firecracker Elixir Golem
Poison
Minions Firecracker Elixir Golem Guards
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Minions Firecracker Elixir Golem Guards Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Elixir Golem
Knight
Minions Firecracker Arrows
Minions
Knight Firecracker Elixir Golem Valkyrie
Firecracker
Knight Elixir Golem Minions Valkyrie
Elixir Golem
Firecracker Arrows Minions
Valkyrie
Minions Firecracker
Guards

Defense Synergies 4 7

Skeletons
Knight Minions Firecracker
Arrows
Knight Valkyrie
Knight
Minions Firecracker Skeletons Arrows
Minions
Knight Valkyrie Skeletons Firecracker
Firecracker
Knight Valkyrie Skeletons Minions Guards
Elixir Golem
Valkyrie
Minions Firecracker Arrows
Guards
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Valkyrie
Skeletons Knight Minions Firecracker Valkyrie
Skeletons Knight Minions Valkyrie
Skeletons Knight Minions Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Skeletons Minions Firecracker Valkyrie Guards
Minions Arrows Firecracker
Arrows Valkyrie
Skeletons Minions
Knight Guards Skeletons Firecracker Valkyrie
Minions Valkyrie Guards Skeletons Arrows Knight Firecracker
Arrows Minions Firecracker
Skeletons Knight Minions Valkyrie Guards
Valkyrie Arrows Minions Firecracker Guards
Knight
Skeletons Arrows Knight Minions Firecracker Valkyrie
Arrows Valkyrie Knight Minions Firecracker Guards
Arrows Valkyrie Knight Minions Firecracker Guards
Valkyrie Arrows Knight Minions Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Skeletons
Arrows Knight Firecracker Valkyrie
Guards Skeletons Knight Minions Valkyrie
Valkyrie Guards Knight
Skeletons Knight Valkyrie Guards
Arrows Firecracker Skeletons Minions
Guards Skeletons Knight Minions Valkyrie
Knight Valkyrie
Skeletons Knight Minions Firecracker Valkyrie
Skeletons Guards
Knight Minions Valkyrie Guards
Arrows Valkyrie Guards
Skeletons Knight Valkyrie Guards
Firecracker Valkyrie
Guards Skeletons Knight Minions Firecracker Valkyrie
Arrows Minions Valkyrie Firecracker
Arrows
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Guards
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Valkyrie
Minions
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Guards
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker Guards
Firecracker
Firecracker
Firecracker

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