My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Flying Machine Goblin Hut Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Recruits Ram Rider
Giant Snowball
Skeletons Goblin Gang Royal Recruits Flying Machine Goblin Hut Ram Rider
Zap
Skeletons Goblin Gang Flying Machine Goblin Hut Ram Rider
Barbarian Barrel
Skeletons Goblin Gang Royal Recruits Goblin Hut
The Log
Skeletons Goblin Gang Royal Recruits Goblin Hut Ram Rider
Earthquake
Skeletons Goblin Gang Goblin Hut
Arrows
Skeletons Goblin Gang Royal Recruits Flying Machine Goblin Hut
Royal Delivery
Skeletons Goblin Gang Royal Recruits Flying Machine Goblin Hut Bowler Ram Rider
Fireball
Goblin Gang Flying Machine Goblin Hut Bowler Ram Rider
Poison
Goblin Gang Royal Recruits Flying Machine Goblin Hut
Lightning
Goblin Hut Bowler Ram Rider
Rocket
Goblin Hut Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Flying Machine Goblin Hut Bowler Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Gang Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Bowler Ram Rider
Goblin Gang
Royal Recruits Goblin Hut Bowler
Royal Recruits
Goblin Gang Flying Machine Ram Rider
Flying Machine
Royal Recruits Goblin Hut Bowler Ram Rider
Goblin Hut
Goblin Gang Flying Machine Bowler Ram Rider
Bowler
Arrows Goblin Gang Flying Machine Goblin Hut Ram Rider
Ram Rider
Arrows Royal Recruits Flying Machine Goblin Hut Bowler

Defense Synergies 0 12

Skeletons
Flying Machine Goblin Hut Bowler Ram Rider
Arrows
Goblin Hut Bowler
Goblin Gang
Royal Recruits Flying Machine Goblin Hut
Royal Recruits
Goblin Gang
Flying Machine
Skeletons Goblin Gang Goblin Hut Bowler
Goblin Hut
Skeletons Arrows Goblin Gang Flying Machine Bowler
Bowler
Skeletons Arrows Flying Machine Goblin Hut
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Flying Machine Goblin Hut Ram Rider
Skeletons Goblin Gang Royal Recruits Flying Machine Goblin Hut Ram Rider
Goblin Gang Goblin Hut Bowler Ram Rider Skeletons Royal Recruits
Royal Recruits Goblin Hut Skeletons Goblin Gang Bowler Ram Rider
Arrows Royal Recruits Bowler
Arrows Goblin Gang Bowler Skeletons Flying Machine
Ram Rider Arrows Goblin Gang Flying Machine Goblin Hut
Bowler Arrows Royal Recruits Flying Machine Ram Rider
Skeletons Goblin Gang Royal Recruits Goblin Hut
Goblin Gang Skeletons Royal Recruits Bowler
Goblin Gang Skeletons Arrows Royal Recruits Flying Machine Goblin Hut Bowler Ram Rider
Arrows Goblin Gang Flying Machine Goblin Hut Ram Rider
Royal Recruits Goblin Hut Bowler Skeletons Goblin Gang Flying Machine Ram Rider
Bowler Arrows Goblin Gang Royal Recruits Goblin Hut
Royal Recruits Goblin Gang Goblin Hut Ram Rider
Goblin Gang Royal Recruits Goblin Hut Bowler Ram Rider
Skeletons Arrows Goblin Gang Royal Recruits Goblin Hut Bowler
Arrows Goblin Gang Royal Recruits Flying Machine Goblin Hut Bowler Ram Rider
Arrows Royal Recruits Flying Machine Goblin Hut Bowler Ram Rider
Royal Recruits Goblin Hut Ram Rider
Goblin Gang Royal Recruits Bowler Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeletons Goblin Hut Bowler
Arrows Goblin Gang Flying Machine Bowler
Goblin Gang Royal Recruits Skeletons Goblin Hut Bowler Ram Rider
Goblin Gang Royal Recruits Bowler Ram Rider
Royal Recruits Skeletons Goblin Gang Goblin Hut Bowler Ram Rider
Arrows Skeletons Goblin Gang Flying Machine Goblin Hut Ram Rider
Goblin Gang Royal Recruits Skeletons Flying Machine Goblin Hut Bowler Ram Rider
Royal Recruits
Royal Recruits Skeletons Flying Machine Goblin Hut
Royal Recruits Skeletons Goblin Gang Goblin Hut
Royal Recruits Flying Machine Goblin Hut Bowler
Royal Recruits Arrows Bowler
Royal Recruits Bowler Skeletons Goblin Gang Ram Rider
Royal Recruits Flying Machine Bowler
Goblin Gang Royal Recruits Goblin Hut Skeletons Flying Machine Bowler
Arrows Bowler Royal Recruits Flying Machine Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine Bowler Ram Rider
Arrows Flying Machine Goblin Hut
Arrows Royal Recruits Flying Machine
Arrows Bowler
Arrows Flying Machine Ram Rider
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler Ram Rider
Arrows Flying Machine Ram Rider
Goblin Gang Bowler
Arrows Royal Recruits Flying Machine Bowler Ram Rider
Arrows Flying Machine
Flying Machine Goblin Hut Bowler
Arrows Flying Machine
Arrows Flying Machine Goblin Hut
Arrows Flying Machine Goblin Hut Bowler
Arrows Royal Recruits Flying Machine Goblin Hut Bowler
Arrows
Arrows Flying Machine Bowler
Arrows Flying Machine Bowler
Bowler
Arrows
Bowler
Arrows Royal Recruits Flying Machine
Arrows Bowler
Arrows Flying Machine Bowler Ram Rider
Arrows Flying Machine Bowler Ram Rider
Arrows
Arrows Flying Machine
Flying Machine Goblin Hut
Bowler
Arrows
Arrows
Arrows Bowler
Goblin Gang Royal Recruits Flying Machine Goblin Hut
Arrows Flying Machine Ram Rider
Arrows
Goblin Gang Flying Machine Bowler
Arrows Flying Machine Bowler
Arrows
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine Bowler
Flying Machine
Royal Recruits Flying Machine Bowler

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