My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Wall Breakers Skeleton Army
Giant Snowball
Skeletons Wall Breakers Skeleton Army
Zap
Skeletons Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Skeletons Firecracker Elixir Golem Valkyrie Wall Breakers Skeleton Army
The Log
Skeletons Firecracker Elixir Golem Wall Breakers Skeleton Army
Earthquake
Skeletons Firecracker Elixir Golem Skeleton Army
Arrows
Skeletons Firecracker Wall Breakers Skeleton Army
Royal Delivery
Skeletons Firecracker Elixir Golem Valkyrie Wall Breakers Skeleton Army
Fireball
Firecracker Elixir Golem Wall Breakers Skeleton Army
Poison
Firecracker Elixir Golem Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Firecracker Elixir Golem Skeleton Army Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Wall Breakers Mega Knight
Firecracker
Elixir Golem Valkyrie Wall Breakers Mega Knight
Elixir Golem
Firecracker Arrows
Valkyrie
Firecracker Wall Breakers
Wall Breakers
Arrows Firecracker Valkyrie Mega Knight
Skeleton Army
Mega Knight
Arrows Firecracker Wall Breakers

Defense Synergies 2 4

Skeletons
Firecracker
Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Skeletons Skeleton Army Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows
Wall Breakers
Skeleton Army
Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Skeletons Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Valkyrie
Skeleton Army Skeletons Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Skeletons Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Valkyrie Mega Knight
Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Skeletons Arrows Firecracker Mega Knight
Arrows Firecracker
Skeleton Army Mega Knight Skeletons Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Firecracker
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Skeletons Arrows Firecracker Valkyrie Skeleton Army
Arrows Mega Knight Firecracker Valkyrie Skeleton Army
Arrows Valkyrie Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Skeletons
Arrows Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeletons Valkyrie Skeleton Army Mega Knight
Arrows Firecracker Skeletons
Skeleton Army Skeletons Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Skeletons Firecracker Valkyrie Skeleton Army
Skeletons Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Skeletons Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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