My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Elixir Golem Valkyrie Witch
The Log
Skeletons Firecracker Elixir Golem Mini P.E.K.K.A Hog Rider Witch
Earthquake
Skeletons Firecracker Elixir Golem Hog Rider Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider Witch
Fireball
Firecracker Elixir Golem Hog Rider Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Elixir Golem

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Hog Rider Mini P.E.K.K.A Valkyrie
Elixir Golem
Firecracker Arrows Mini P.E.K.K.A Hog Rider Witch
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Valkyrie Hog Rider
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A Witch
Hog Rider
Arrows Firecracker Valkyrie Elixir Golem Mini P.E.K.K.A Witch
Witch
Elixir Golem Valkyrie Hog Rider

Defense Synergies 1 9

Skeletons
Firecracker Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Skeletons Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Skeletons Arrows Firecracker Valkyrie Witch
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Witch
Hog Rider
Witch
Skeletons Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Skeletons Firecracker Valkyrie Witch
Mini P.E.K.K.A Witch Skeletons Valkyrie
Mini P.E.K.K.A Witch Skeletons Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Skeletons Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Skeletons
Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Witch Skeletons Arrows Firecracker
Arrows Firecracker Witch
Mini P.E.K.K.A Skeletons Valkyrie Witch
Valkyrie Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Firecracker Mini P.E.K.K.A Valkyrie Witch
Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Witch Firecracker
Mini P.E.K.K.A
Valkyrie Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Witch
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie Witch
Arrows Firecracker Skeletons Witch
Mini P.E.K.K.A Skeletons Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Witch
Witch Skeletons
Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie Witch
Firecracker Valkyrie Witch
Witch Skeletons Firecracker Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Firecracker Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch

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