My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Flying Machine Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Barbarians Flying Machine Night Witch
Zap
Skeletons Firecracker Flying Machine Night Witch
Barbarian Barrel
Skeletons Firecracker Barbarians Ice Wizard Night Witch
The Log
Skeletons Firecracker Barbarians
Earthquake
Skeletons Firecracker Barbarians
Arrows
Skeletons Firecracker Flying Machine Night Witch
Royal Delivery
Skeletons Firecracker Barbarians Flying Machine Ice Wizard Night Witch
Fireball
Firecracker Barbarians Flying Machine Ice Wizard Night Witch
Poison
Firecracker Barbarians Flying Machine Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Ice Wizard Flying Machine Night Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Ice Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Night Witch
Firecracker
Flying Machine Golem
Barbarians
Flying Machine
Firecracker Golem
Golem
Arrows Night Witch Firecracker Flying Machine Ice Wizard
Ice Wizard
Golem
Night Witch
Golem Arrows

Defense Synergies 0 11

Skeletons
Firecracker Flying Machine Ice Wizard Night Witch
Arrows
Barbarians Ice Wizard
Firecracker
Skeletons Flying Machine Ice Wizard Night Witch
Barbarians
Arrows
Flying Machine
Skeletons Firecracker Ice Wizard
Golem
Ice Wizard
Skeletons Arrows Firecracker Flying Machine Night Witch
Night Witch
Skeletons Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine
Barbarians Skeletons Firecracker Flying Machine Ice Wizard Night Witch
Barbarians Skeletons Ice Wizard Night Witch
Barbarians Night Witch Skeletons Firecracker Ice Wizard
Arrows Firecracker Barbarians
Arrows Skeletons Firecracker Flying Machine Ice Wizard Night Witch
Arrows Firecracker Flying Machine Ice Wizard Night Witch
Arrows Barbarians Flying Machine
Barbarians Skeletons Ice Wizard Night Witch
Skeletons Firecracker Barbarians Ice Wizard Night Witch
Barbarians Ice Wizard Skeletons Arrows Firecracker Flying Machine Night Witch
Arrows Firecracker Flying Machine Ice Wizard Night Witch
Barbarians Night Witch Skeletons Flying Machine Ice Wizard
Arrows Firecracker Barbarians Night Witch
Barbarians
Barbarians
Barbarians Skeletons Arrows Firecracker Night Witch
Arrows Firecracker Barbarians Flying Machine Ice Wizard Night Witch
Arrows Firecracker Barbarians Flying Machine Ice Wizard
Barbarians
Arrows Firecracker Barbarians Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Arrows Firecracker Flying Machine
Barbarians Skeletons
Barbarians Night Witch
Barbarians Skeletons Night Witch
Arrows Firecracker Skeletons Flying Machine Ice Wizard
Skeletons Barbarians Flying Machine Ice Wizard Night Witch
Barbarians
Skeletons Firecracker Barbarians Flying Machine
Skeletons Barbarians
Barbarians Flying Machine
Arrows Barbarians
Barbarians Skeletons Night Witch
Firecracker Barbarians Flying Machine
Barbarians Skeletons Firecracker Flying Machine Night Witch
Arrows Firecracker Barbarians Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Ice Wizard
Arrows Flying Machine
Arrows Firecracker Barbarians Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Ice Wizard
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Ice Wizard
Arrows Firecracker Flying Machine
Night Witch
Firecracker Arrows Flying Machine
Arrows Firecracker Flying Machine
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Night Witch
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Night Witch
Arrows
Arrows Barbarians Flying Machine
Arrows Firecracker Ice Wizard
Arrows Firecracker Flying Machine Ice Wizard
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Ice Wizard Night Witch
Firecracker Flying Machine
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Barbarians Flying Machine Night Witch
Arrows Firecracker Flying Machine Ice Wizard
Arrows
Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine

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