My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Hog Rider Goblin Barrel Witch
Zap
Skeletons Goblin Barrel Witch
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Witch
The Log
Skeletons Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Skeletons Hog Rider Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Witch
Fireball
Hog Rider Goblin Barrel Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Barrel Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider Mini P.E.K.K.A Goblin Barrel
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider
Valkyrie
Hog Rider Goblin Barrel Mini P.E.K.K.A Witch
Hog Rider
Arrows Fireball Valkyrie Mini P.E.K.K.A Goblin Barrel Witch
Goblin Barrel
Valkyrie Arrows Hog Rider
Witch
Valkyrie Hog Rider

Defense Synergies 0 10

Skeletons
Mini P.E.K.K.A Witch
Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeletons Arrows Fireball Valkyrie Witch
Valkyrie
Arrows Fireball Mini P.E.K.K.A Witch
Hog Rider
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie Witch
Mini P.E.K.K.A Witch Skeletons Valkyrie
Mini P.E.K.K.A Witch Skeletons Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Skeletons Valkyrie
Arrows Fireball Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Witch Skeletons Arrows Fireball
Arrows Fireball Witch
Mini P.E.K.K.A Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Skeletons Arrows Fireball Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Valkyrie Witch
Arrows Valkyrie Witch Fireball
Mini P.E.K.K.A
Valkyrie Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Fireball Witch
Fireball Arrows Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball
Skeletons Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Skeletons Witch
Mini P.E.K.K.A Skeletons Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Skeletons Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Skeletons
Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Skeletons Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: