My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Cannon Witch
Zap
Skeletons Cannon Firecracker Witch
Barbarian Barrel
Skeletons Cannon Firecracker Elite Barbarians Witch
The Log
Skeletons Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Skeletons Cannon Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Fireball
Cannon Firecracker Elite Barbarians Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Elite Barbarians Mini P.E.K.K.A Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Mini P.E.K.K.A Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Mini P.E.K.K.A Mega Knight
Cannon
Firecracker
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Firecracker Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Witch

Defense Synergies 2 15

Skeletons
Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Arrows
Mega Knight Cannon Mini P.E.K.K.A
Cannon
Skeletons Arrows Firecracker Mini P.E.K.K.A Witch
Firecracker
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Elite Barbarians
Skeletons Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Arrows Cannon Firecracker Elite Barbarians Witch
Witch
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Elite Barbarians Mini P.E.K.K.A Skeletons Cannon Firecracker Witch Mega Knight
Cannon Mini P.E.K.K.A Witch Mega Knight Skeletons Elite Barbarians
Cannon Elite Barbarians Mini P.E.K.K.A Witch Skeletons Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Skeletons Cannon Firecracker Mega Knight
Arrows Cannon Firecracker Witch
Arrows Cannon Mega Knight
Cannon Mini P.E.K.K.A Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Firecracker Mini P.E.K.K.A Mega Knight
Witch Skeletons Arrows Cannon Firecracker Mega Knight
Arrows Firecracker Witch
Cannon Mini P.E.K.K.A Mega Knight Skeletons Elite Barbarians Witch
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Cannon Mega Knight
Cannon Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Arrows Cannon Mega Knight Firecracker Elite Barbarians Witch
Arrows Witch Cannon Firecracker Mega Knight
Mini P.E.K.K.A Cannon Elite Barbarians
Mega Knight Arrows Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Elite Barbarians Witch
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians
Skeletons Cannon Elite Barbarians Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Skeletons Witch
Mini P.E.K.K.A Skeletons Elite Barbarians Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Witch Skeletons Cannon
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Skeletons Cannon Witch
Cannon Firecracker Witch Mega Knight
Elite Barbarians Witch Skeletons Firecracker Mini P.E.K.K.A
Arrows Mega Knight Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch
Firecracker Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Mega Knight

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