My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider
Zap
Skeletons Archers Inferno Tower
Barbarian Barrel
Skeletons Archers Knight Inferno Tower
The Log
Skeletons Archers Hog Rider
Earthquake
Skeletons Archers Hog Rider Inferno Tower
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Hog Rider
Fireball
Archers Hog Rider Inferno Tower
Poison
Archers Inferno Tower
Lightning
Knight Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Archers Knight Fireball Hog Rider Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Archers Knight

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Ice Golem Hog Rider
Knight
Archers Hog Rider Fireball
Ice Golem
Archers Hog Rider
Fireball
Hog Rider Knight Freeze
Hog Rider
Knight Ice Golem Fireball Freeze Archers
Inferno Tower
Freeze
Hog Rider Fireball

Defense Synergies 4 9

Skeletons
Archers Knight Ice Golem Inferno Tower
Archers
Knight Ice Golem Skeletons Inferno Tower
Knight
Archers Inferno Tower Skeletons Fireball
Ice Golem
Archers Inferno Tower Skeletons Fireball
Fireball
Knight Ice Golem Inferno Tower Freeze
Hog Rider
Inferno Tower
Knight Ice Golem Skeletons Archers Fireball
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Inferno Tower
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Archers Knight Freeze
Inferno Tower Skeletons Knight
Fireball
Fireball Freeze Skeletons Archers
Inferno Tower Archers Fireball Freeze
Ice Golem Fireball Inferno Tower
Inferno Tower Skeletons
Knight Skeletons Archers Ice Golem Inferno Tower
Archers Skeletons Knight Ice Golem Fireball Freeze
Inferno Tower Archers Fireball
Inferno Tower Skeletons Knight Fireball Freeze
Fireball Freeze
Inferno Tower Knight
Inferno Tower Fireball Freeze
Skeletons Knight Fireball Inferno Tower
Fireball Archers Knight
Freeze Archers Knight Ice Golem Fireball
Inferno Tower
Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Ice Golem Fireball Inferno Tower
Fireball Archers Knight Ice Golem
Skeletons Knight Ice Golem Inferno Tower
Knight Ice Golem Fireball Inferno Tower
Inferno Tower Skeletons Knight
Fireball Skeletons Archers Ice Golem Freeze
Skeletons Archers Knight Ice Golem Fireball Inferno Tower
Inferno Tower Knight
Freeze Skeletons Knight Ice Golem Fireball Inferno Tower
Inferno Tower Skeletons
Knight Inferno Tower
Fireball
Skeletons Knight Ice Golem Fireball Inferno Tower
Archers Fireball
Inferno Tower Skeletons Archers Knight Ice Golem Fireball Freeze
Archers Ice Golem Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Freeze
Fireball
Fireball
Knight Ice Golem Fireball Freeze
Fireball
Fireball Ice Golem Freeze
Archers
Fireball Ice Golem Freeze
Fireball
Fireball
Knight Fireball
Fireball Archers
Knight Ice Golem Fireball
Fireball Freeze
Ice Golem Fireball
Fireball
Fireball
Fireball Freeze
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Ice Golem Freeze Fireball
Fireball
Fireball
Fireball
Archers Ice Golem Fireball
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Archers Fireball Freeze
Fireball Archers
Freeze
Fireball
Fireball Knight
Ice Golem Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze

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