My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Bowler Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Fisherman
Giant Snowball
Skeletons Archers Fisherman Little Prince
Zap
Skeletons Archers Goblin Giant Fisherman Little Prince
Barbarian Barrel
Skeletons Archers Little Prince
The Log
Skeletons Archers Fisherman Little Prince
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Little Prince
Royal Delivery
Skeletons Archers Bowler Fisherman Little Prince
Fireball
Archers Bowler Fisherman Little Prince
Poison
Archers Fisherman Little Prince
Lightning
Bowler Fisherman Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Archers Fisherman Little Prince Fireball Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Archers Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Barbarian Barrel Bowler Goblin Giant Fisherman
Fireball
Goblin Giant Little Prince
Barbarian Barrel
Archers Bowler Goblin Giant
Bowler
Archers Barbarian Barrel Fisherman Little Prince
Goblin Giant
Fireball Archers Barbarian Barrel Fisherman Little Prince
Fisherman
Archers Bowler Goblin Giant
Little Prince
Fireball Bowler Goblin Giant

Defense Synergies 4 11

Skeletons
Fisherman Archers Barbarian Barrel Bowler Little Prince
Archers
Barbarian Barrel Skeletons Bowler Goblin Giant Fisherman
Fireball
Barbarian Barrel Goblin Giant Little Prince
Barbarian Barrel
Archers Fireball Skeletons Bowler Little Prince
Bowler
Skeletons Archers Barbarian Barrel Little Prince
Goblin Giant
Fireball Archers
Fisherman
Skeletons Archers
Little Prince
Skeletons Fireball Barbarian Barrel Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Barbarian Barrel Goblin Giant
Skeletons Fisherman
Bowler Fisherman Skeletons Archers
Skeletons Bowler Fisherman
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel Bowler Skeletons Archers
Archers Fireball Little Prince
Bowler Fireball Barbarian Barrel Goblin Giant
Skeletons Fisherman
Skeletons Archers Barbarian Barrel Bowler Fisherman Little Prince
Archers Skeletons Fireball Barbarian Barrel Bowler Goblin Giant Fisherman
Archers Fireball
Bowler Skeletons Fireball
Fireball Bowler Barbarian Barrel
Fireball Bowler Fisherman
Skeletons Fireball Bowler Fisherman
Fireball Archers Barbarian Barrel Bowler Fisherman Little Prince
Barbarian Barrel Archers Fireball Bowler Fisherman Little Prince
Fisherman
Bowler Archers Fireball Barbarian Barrel Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Barbarian Barrel Bowler Fisherman
Fireball Archers Barbarian Barrel Bowler Fisherman
Skeletons Bowler Goblin Giant Fisherman
Bowler Fireball Barbarian Barrel Goblin Giant Fisherman
Skeletons Bowler Goblin Giant Fisherman
Fireball Skeletons Archers Goblin Giant
Skeletons Archers Fireball Bowler Goblin Giant
Goblin Giant Fisherman
Skeletons Fireball Barbarian Barrel
Skeletons Goblin Giant
Bowler
Fireball Bowler Goblin Giant
Bowler Skeletons Fireball Goblin Giant
Archers Fireball Bowler
Skeletons Archers Fireball Barbarian Barrel Bowler Goblin Giant Fisherman Little Prince
Bowler Archers Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler Fisherman
Fireball Barbarian Barrel Goblin Giant
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler
Fireball Goblin Giant
Archers Bowler
Fireball Barbarian Barrel Bowler
Fireball Fisherman
Fireball Bowler Fisherman
Fireball Barbarian Barrel Bowler Fisherman
Fireball Archers
Fireball Barbarian Barrel Bowler Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fisherman
Archers Fireball Barbarian Barrel Bowler Fisherman
Fireball Barbarian Barrel Bowler Little Prince
Fireball Bowler
Fireball
Bowler Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler Little Prince
Fisherman
Fireball Barbarian Barrel Bowler Fisherman
Fireball Bowler Fisherman
Fireball Barbarian Barrel Fisherman
Archers Fireball Little Prince
Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Archers Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Fireball Bowler
Fireball Bowler
Fireball
Fireball Bowler
Fireball
Fireball Barbarian Barrel Bowler Goblin Giant Little Prince

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