My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Elixir Golem Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elixir Golem
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Tesla Elixir Golem
The Log
Skeletons Archers Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Archers Tesla Elixir Golem
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Elixir Golem Mini P.E.K.K.A Bowler
Fireball
Archers Tesla Elixir Golem Bowler
Poison
Archers Elixir Golem
Lightning
Tesla Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Rage Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Archers Arrows Elixir Golem Tesla Mini P.E.K.K.A Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Archers Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Elixir Golem Mini P.E.K.K.A Bowler
Arrows
Archers Elixir Golem Mini P.E.K.K.A Bowler
Tesla
Elixir Golem
Rage Archers Arrows Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Archers Arrows Elixir Golem Rage Bowler
Rage
Elixir Golem Mini P.E.K.K.A
Bowler
Archers Arrows Elixir Golem Mini P.E.K.K.A

Defense Synergies 1 12

Skeletons
Tesla Archers Mini P.E.K.K.A Bowler
Archers
Skeletons Tesla Mini P.E.K.K.A Bowler
Arrows
Tesla Mini P.E.K.K.A Bowler
Tesla
Skeletons Archers Arrows Mini P.E.K.K.A Bowler
Elixir Golem
Mini P.E.K.K.A
Skeletons Archers Arrows Tesla Bowler
Rage
Bowler
Skeletons Archers Arrows Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla
Mini P.E.K.K.A Skeletons Tesla
Tesla Mini P.E.K.K.A Bowler Skeletons Archers
Tesla Mini P.E.K.K.A Skeletons Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Skeletons Archers Tesla
Tesla Archers Arrows
Bowler Arrows Tesla
Tesla Mini P.E.K.K.A Skeletons
Skeletons Archers Tesla Mini P.E.K.K.A Bowler
Archers Skeletons Arrows Tesla Bowler
Arrows Tesla Archers
Tesla Mini P.E.K.K.A Bowler Skeletons
Bowler Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Bowler
Tesla Skeletons Arrows Mini P.E.K.K.A Bowler
Arrows Tesla Archers Bowler
Arrows Archers Tesla Bowler
Mini P.E.K.K.A Tesla
Bowler Archers Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers Tesla Bowler
Archers Arrows Tesla Mini P.E.K.K.A Bowler
Skeletons Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Tesla
Skeletons Tesla Mini P.E.K.K.A Bowler
Arrows Skeletons Archers Tesla
Mini P.E.K.K.A Skeletons Archers Tesla Bowler
Mini P.E.K.K.A Tesla
Skeletons Mini P.E.K.K.A
Skeletons Tesla
Tesla Mini P.E.K.K.A Bowler
Arrows Bowler
Mini P.E.K.K.A Bowler Skeletons Tesla
Archers Tesla Bowler
Tesla Skeletons Archers Mini P.E.K.K.A Bowler
Arrows Bowler Archers Tesla Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Arrows Bowler
Arrows
Archers Arrows Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A Bowler
Arrows Bowler
Archers Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows Bowler
Arrows
Archers Arrows
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Archers
Archers Arrows
Arrows
Mini P.E.K.K.A Bowler
Arrows Bowler
Arrows
Bowler
Bowler

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