My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Tesla Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Wizard Electro Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Dragons Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Tesla Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Tesla Inferno Tower Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Skeleton Dragons Wizard Skeleton Army
Fireball
Skeleton Dragons Tesla Inferno Tower Wizard Skeleton Army
Poison
Skeleton Dragons Inferno Tower Wizard Skeleton Army
Lightning
Skeleton Dragons Tesla Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Rocket Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army Electro Giant Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Skeleton Dragons Tesla Inferno Tower Wizard Rocket Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Skeleton Dragons Tesla Inferno Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Golem
Tesla
Inferno Tower
Wizard
Golem
Rocket
Electro Giant Golem
Skeleton Army
Electro Giant
Rocket
Golem
Skeleton Dragons Wizard Rocket

Defense Synergies 1 7

Skeleton Dragons
Tesla Inferno Tower Skeleton Army
Tesla
Skeleton Dragons Inferno Tower Wizard Skeleton Army
Inferno Tower
Skeleton Army Skeleton Dragons Tesla
Wizard
Tesla Skeleton Army
Rocket
Skeleton Army
Inferno Tower Skeleton Dragons Tesla Wizard
Electro Giant
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Tesla Inferno Tower Wizard
Inferno Tower Skeleton Army Skeleton Dragons Tesla
Tesla Inferno Tower Rocket Skeleton Army Skeleton Dragons
Tesla Inferno Tower Skeleton Army Skeleton Dragons
Rocket Skeleton Army
Skeleton Army Skeleton Dragons Tesla
Skeleton Dragons Tesla Inferno Tower Rocket Wizard
Rocket Skeleton Dragons Tesla Inferno Tower Electro Giant
Tesla Inferno Tower Skeleton Army
Skeleton Army Tesla Inferno Tower
Skeleton Dragons Skeleton Army Tesla Wizard Electro Giant
Skeleton Dragons Tesla Inferno Tower Wizard
Tesla Inferno Tower Skeleton Army Skeleton Dragons Wizard Rocket
Wizard Rocket Skeleton Army Skeleton Dragons Tesla
Inferno Tower Skeleton Army Tesla
Inferno Tower Rocket Skeleton Army Tesla Electro Giant
Tesla Wizard Skeleton Dragons Inferno Tower Skeleton Army
Tesla Skeleton Dragons Wizard Skeleton Army
Wizard Skeleton Dragons Tesla
Tesla Inferno Tower
Skeleton Dragons Wizard Skeleton Army Tesla Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Inferno Tower Electro Giant
Skeleton Dragons Tesla Wizard Rocket
Skeleton Army Inferno Tower Rocket
Rocket Skeleton Army Tesla Inferno Tower
Inferno Tower Tesla Skeleton Army
Skeleton Dragons Wizard Rocket Electro Giant Tesla
Rocket Skeleton Army Tesla Inferno Tower
Inferno Tower Tesla Skeleton Army
Rocket Skeleton Dragons Inferno Tower Skeleton Army
Inferno Tower Skeleton Dragons Tesla Skeleton Army
Tesla Inferno Tower
Rocket Skeleton Army Electro Giant
Rocket Skeleton Army Tesla Inferno Tower Wizard
Wizard Skeleton Dragons Tesla Skeleton Army Electro Giant
Tesla Inferno Tower Skeleton Army Electro Giant Skeleton Dragons Rocket
Skeleton Dragons Tesla Inferno Tower Wizard Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Wizard Rocket Skeleton Dragons
Skeleton Dragons Wizard Electro Giant Rocket
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Rocket
Rocket Skeleton Dragons Wizard
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons Wizard
Skeleton Dragons Wizard Rocket
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Wizard
Rocket Skeleton Dragons Wizard Electro Giant
Rocket Skeleton Dragons
Rocket Skeleton Dragons Wizard
Rocket
Rocket Skeleton Dragons
Electro Giant Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Rocket Skeleton Dragons
Skeleton Dragons Wizard Electro Giant
Rocket Skeleton Dragons Wizard Electro Giant
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons
Rocket Wizard
Rocket Skeleton Army
Rocket Skeleton Dragons Wizard
Skeleton Dragons Wizard Rocket
Skeleton Dragons Wizard
Rocket Electro Giant
Skeleton Dragons
Electro Giant Skeleton Dragons Rocket
Skeleton Dragons Rocket
Rocket Electro Giant

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