My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Tesla Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton
Giant Snowball
Skeleton Dragons Barbarians Dart Goblin Goblin Barrel Guards Baby Dragon
Zap
Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Tesla Barbarians Dart Goblin Goblin Barrel Guards Giant Skeleton
The Log
Barbarians Dart Goblin Goblin Barrel Guards Giant Skeleton
Earthquake
Tesla Barbarians Goblin Barrel Guards
Arrows
Skeleton Dragons Dart Goblin Goblin Barrel Guards
Royal Delivery
Skeleton Dragons Barbarians Dart Goblin Goblin Barrel Guards Baby Dragon Giant Skeleton
Fireball
Skeleton Dragons Tesla Barbarians Dart Goblin Goblin Barrel Baby Dragon
Poison
Skeleton Dragons Barbarians Dart Goblin Guards
Lightning
Skeleton Dragons Tesla Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Guards Skeleton Dragons Tesla Baby Dragon Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Goblin Barrel Guards Skeleton Dragons

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Baby Dragon Giant Skeleton
Tesla
Barbarians
Dart Goblin
Goblin Barrel Baby Dragon Giant Skeleton
Goblin Barrel
Dart Goblin Guards Baby Dragon Giant Skeleton
Guards
Goblin Barrel
Baby Dragon
Skeleton Dragons Dart Goblin Goblin Barrel Giant Skeleton
Giant Skeleton
Skeleton Dragons Dart Goblin Goblin Barrel Baby Dragon

Defense Synergies 0 14

Skeleton Dragons
Tesla Barbarians Dart Goblin Guards Baby Dragon
Tesla
Skeleton Dragons Dart Goblin Guards Baby Dragon
Barbarians
Skeleton Dragons
Dart Goblin
Skeleton Dragons Tesla Guards Baby Dragon Giant Skeleton
Goblin Barrel
Guards
Skeleton Dragons Tesla Dart Goblin Baby Dragon Giant Skeleton
Baby Dragon
Skeleton Dragons Tesla Dart Goblin Guards Giant Skeleton
Giant Skeleton
Dart Goblin Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tesla Dart Goblin Baby Dragon
Barbarians Skeleton Dragons Tesla Dart Goblin
Tesla Barbarians Skeleton Dragons Dart Goblin Giant Skeleton
Tesla Barbarians Skeleton Dragons Dart Goblin Guards
Barbarians Giant Skeleton
Skeleton Dragons Tesla Dart Goblin Guards Baby Dragon
Skeleton Dragons Tesla Dart Goblin Baby Dragon
Skeleton Dragons Tesla Barbarians Dart Goblin Baby Dragon Giant Skeleton
Tesla Barbarians
Guards Tesla Barbarians Dart Goblin Giant Skeleton
Skeleton Dragons Barbarians Dart Goblin Guards Tesla Baby Dragon Giant Skeleton
Skeleton Dragons Tesla Dart Goblin Baby Dragon
Tesla Barbarians Skeleton Dragons Guards Giant Skeleton
Skeleton Dragons Tesla Barbarians Dart Goblin Guards Baby Dragon
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Skeleton Dragons
Tesla Skeleton Dragons Barbarians Dart Goblin Guards Baby Dragon
Baby Dragon Skeleton Dragons Tesla Barbarians Dart Goblin Guards Giant Skeleton
Barbarians Tesla Dart Goblin
Skeleton Dragons Tesla Barbarians Dart Goblin Guards Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Tesla Giant Skeleton
Skeleton Dragons Tesla Baby Dragon
Barbarians Guards Giant Skeleton
Guards Giant Skeleton Tesla Barbarians
Barbarians Giant Skeleton Tesla Guards
Skeleton Dragons Tesla Dart Goblin Baby Dragon
Guards Tesla Barbarians Dart Goblin Giant Skeleton
Giant Skeleton Tesla Barbarians
Giant Skeleton Skeleton Dragons Barbarians Baby Dragon
Skeleton Dragons Tesla Barbarians Dart Goblin Guards
Tesla Barbarians Dart Goblin Guards Giant Skeleton
Barbarians Guards Giant Skeleton
Barbarians Giant Skeleton Tesla Guards
Skeleton Dragons Tesla Barbarians Dart Goblin Baby Dragon
Tesla Barbarians Guards Skeleton Dragons Dart Goblin Baby Dragon Giant Skeleton
Skeleton Dragons Tesla Barbarians Dart Goblin Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Dart Goblin Guards Baby Dragon Giant Skeleton
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon Giant Skeleton
Skeleton Dragons Barbarians Dart Goblin Guards Giant Skeleton
Skeleton Dragons Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin
Guards
Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Baby Dragon Giant Skeleton
Skeleton Dragons
Skeleton Dragons Barbarians Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Guards
Skeleton Dragons Dart Goblin
Skeleton Dragons
Giant Skeleton
Barbarians Dart Goblin Guards
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Skeleton Dragons Dart Goblin Baby Dragon
Giant Skeleton
Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Guards Baby Dragon Giant Skeleton
Skeleton Dragons Dart Goblin
Dart Goblin Baby Dragon Giant Skeleton

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