My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Skeleton Dragons Barbarians Musketeer Hog Rider
Zap
Mortar
Barbarian Barrel
Mortar Barbarians Musketeer Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Mortar Barbarians Hog Rider
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians Musketeer Hog Rider Wizard
Fireball
Skeleton Dragons Mortar Barbarians Musketeer Hog Rider Wizard
Poison
Skeleton Dragons Mortar Barbarians Musketeer Wizard
Lightning
Skeleton Dragons Mortar Musketeer Wizard
Rocket
Mortar Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Mortar Musketeer Hog Rider Poison Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Dragons Mortar Musketeer Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mortar Hog Rider Mega Knight
Mortar
Skeleton Dragons Musketeer Hog Rider
Barbarians
Hog Rider
Musketeer
Hog Rider Mortar Mega Knight
Hog Rider
Musketeer Skeleton Dragons Mortar Barbarians Wizard Poison Mega Knight
Wizard
Hog Rider Mega Knight
Poison
Hog Rider Mega Knight
Mega Knight
Skeleton Dragons Musketeer Hog Rider Wizard Poison

Defense Synergies 0 10

Skeleton Dragons
Mortar Barbarians Musketeer Mega Knight
Mortar
Skeleton Dragons Musketeer Wizard Poison
Barbarians
Skeleton Dragons
Musketeer
Skeleton Dragons Mortar Mega Knight
Hog Rider
Wizard
Mortar Mega Knight
Poison
Mortar Mega Knight
Mega Knight
Skeleton Dragons Musketeer Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Musketeer Wizard
Barbarians Skeleton Dragons Mortar Musketeer Mega Knight
Mortar Barbarians Mega Knight Skeleton Dragons Musketeer
Barbarians Skeleton Dragons Mortar Musketeer Mega Knight
Barbarians Poison Mega Knight
Skeleton Dragons Musketeer Mega Knight
Skeleton Dragons Musketeer Mortar Wizard Poison
Skeleton Dragons Barbarians Musketeer Poison Mega Knight
Barbarians Mortar Musketeer
Barbarians Musketeer Mega Knight
Skeleton Dragons Barbarians Poison Musketeer Wizard Mega Knight
Skeleton Dragons Musketeer Wizard Poison
Mortar Barbarians Mega Knight Skeleton Dragons Musketeer Wizard
Wizard Mega Knight Skeleton Dragons Mortar Barbarians Poison
Barbarians Mortar Mega Knight
Barbarians Mortar Mega Knight
Barbarians Wizard Mega Knight Skeleton Dragons Mortar Musketeer Poison
Mortar Mega Knight Skeleton Dragons Barbarians Musketeer Wizard
Mortar Wizard Poison Skeleton Dragons Barbarians Musketeer Mega Knight
Barbarians Mortar Musketeer
Skeleton Dragons Wizard Mega Knight Barbarians Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Poison Skeleton Dragons Mortar Musketeer Wizard Mega Knight
Barbarians Mega Knight Musketeer
Mega Knight Barbarians Musketeer
Barbarians Musketeer Mega Knight
Skeleton Dragons Wizard Poison Musketeer
Barbarians Musketeer
Mega Knight Barbarians
Mega Knight Skeleton Dragons Mortar Barbarians Poison
Skeleton Dragons Barbarians Musketeer
Mega Knight Barbarians Musketeer
Mega Knight Barbarians Poison
Barbarians Mega Knight Wizard
Wizard Skeleton Dragons Barbarians Musketeer Mega Knight
Barbarians Skeleton Dragons Mortar Musketeer Poison
Poison Mega Knight Skeleton Dragons Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons Mortar Musketeer
Mortar Poison Skeleton Dragons Musketeer
Skeleton Dragons Poison
Skeleton Dragons Barbarians Musketeer Poison
Wizard Poison Skeleton Dragons Mortar Mega Knight
Skeleton Dragons Wizard Poison Musketeer
Skeleton Dragons Mortar Musketeer Wizard Poison
Poison Skeleton Dragons Wizard
Poison Skeleton Dragons Mortar Wizard
Musketeer Poison
Poison Skeleton Dragons Mortar Musketeer Wizard
Poison Skeleton Dragons Musketeer Wizard
Poison Skeleton Dragons Mortar Musketeer
Skeleton Dragons Mortar Musketeer Poison
Skeleton Dragons Mortar Musketeer Poison
Skeleton Dragons Mortar Musketeer Wizard Poison
Skeleton Dragons Mortar Musketeer Wizard Poison Mega Knight
Mortar Poison
Skeleton Dragons
Skeleton Dragons Mortar Musketeer Wizard Poison Mega Knight
Skeleton Dragons Mortar Wizard Poison Mega Knight
Skeleton Dragons Musketeer Poison Mega Knight
Skeleton Dragons Wizard Poison
Musketeer
Skeleton Dragons Mortar Barbarians Musketeer Poison
Poison Skeleton Dragons Mortar Wizard Mega Knight
Mortar Poison Skeleton Dragons Musketeer Wizard
Skeleton Dragons Mortar Musketeer Wizard Poison Mega Knight
Poison Skeleton Dragons Mortar Musketeer
Poison Skeleton Dragons Musketeer Wizard
Skeleton Dragons Musketeer Wizard Poison
Poison Skeleton Dragons Mortar Musketeer Wizard Mega Knight
Skeleton Dragons Poison
Mega Knight
Wizard Poison
Barbarians Musketeer
Poison Skeleton Dragons Musketeer Wizard
Poison Skeleton Dragons Musketeer Wizard Mega Knight
Skeleton Dragons Mortar Musketeer Wizard Poison
Poison
Skeleton Dragons Musketeer Mega Knight
Skeleton Dragons Musketeer Poison
Skeleton Dragons Musketeer Poison
Poison Mortar Musketeer Mega Knight

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