My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Flying Machine Baby Dragon Electro Dragon Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Flying Machine Baby Dragon Electro Dragon Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Phoenix
Giant Snowball
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon Inferno Dragon
Zap
Flying Machine Inferno Dragon
Barbarian Barrel
Elixir Golem
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Skeleton Dragons Flying Machine
Royal Delivery
Skeleton Dragons Elixir Golem Flying Machine Baby Dragon Electro Dragon Inferno Dragon
Fireball
Skeleton Dragons Elixir Golem Flying Machine Baby Dragon Electro Dragon Inferno Dragon
Poison
Skeleton Dragons Elixir Golem Flying Machine Electro Dragon Phoenix
Lightning
Skeleton Dragons Baby Dragon Electro Dragon Inferno Dragon Phoenix
Rocket
Electro Dragon Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Dragons Flying Machine Baby Dragon Inferno Dragon Phoenix Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Skeleton Dragons Flying Machine Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Elixir Golem Flying Machine Baby Dragon Inferno Dragon
Elixir Golem
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon Inferno Dragon
Flying Machine
Skeleton Dragons Elixir Golem Baby Dragon Electro Dragon
Rocket
Baby Dragon
Skeleton Dragons Elixir Golem Flying Machine Electro Dragon Inferno Dragon
Electro Dragon
Elixir Golem Flying Machine Baby Dragon Inferno Dragon
Inferno Dragon
Skeleton Dragons Elixir Golem Baby Dragon Electro Dragon
Phoenix

Defense Synergies 0 8

Skeleton Dragons
Baby Dragon Electro Dragon Inferno Dragon
Elixir Golem
Flying Machine
Baby Dragon Electro Dragon
Rocket
Baby Dragon
Skeleton Dragons Flying Machine Electro Dragon Inferno Dragon
Electro Dragon
Skeleton Dragons Flying Machine Baby Dragon Inferno Dragon
Inferno Dragon
Skeleton Dragons Baby Dragon Electro Dragon
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Inferno Dragon Skeleton Dragons Flying Machine Electro Dragon Phoenix
Rocket Skeleton Dragons Electro Dragon Inferno Dragon
Inferno Dragon Skeleton Dragons Electro Dragon Phoenix
Rocket
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Rocket Inferno Dragon Flying Machine Baby Dragon Electro Dragon Phoenix
Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon Phoenix
Inferno Dragon Phoenix
Phoenix
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Inferno Dragon Flying Machine Baby Dragon Electro Dragon Phoenix
Skeleton Dragons Flying Machine Rocket Electro Dragon
Rocket Skeleton Dragons Baby Dragon Electro Dragon
Inferno Dragon Phoenix
Rocket Inferno Dragon
Skeleton Dragons Electro Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Baby Dragon Skeleton Dragons Flying Machine Electro Dragon Inferno Dragon
Inferno Dragon Phoenix
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Dragons Flying Machine Rocket Baby Dragon Electro Dragon Inferno Dragon Phoenix
Rocket Electro Dragon
Rocket Phoenix
Inferno Dragon Phoenix
Skeleton Dragons Rocket Flying Machine Baby Dragon Electro Dragon
Rocket Flying Machine Phoenix
Inferno Dragon Phoenix
Rocket Electro Dragon Skeleton Dragons Flying Machine Baby Dragon Inferno Dragon Phoenix
Skeleton Dragons Inferno Dragon Phoenix
Inferno Dragon Flying Machine Electro Dragon Phoenix
Rocket Phoenix
Rocket
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Electro Dragon Phoenix Skeleton Dragons Flying Machine Rocket Baby Dragon Inferno Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon Inferno Dragon Phoenix
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Flying Machine Rocket Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Rocket
Rocket Skeleton Dragons Baby Dragon
Skeleton Dragons Flying Machine Rocket Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Baby Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Electro Dragon
Rocket Electro Dragon
Rocket Skeleton Dragons Flying Machine Electro Dragon
Skeleton Dragons Flying Machine Rocket Baby Dragon Electro Dragon
Flying Machine Rocket Skeleton Dragons Baby Dragon
Skeleton Dragons Flying Machine Rocket Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Baby Dragon
Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Rocket Baby Dragon Electro Dragon
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Rocket Skeleton Dragons Baby Dragon
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Baby Dragon Electro Dragon
Inferno Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Rocket Skeleton Dragons Baby Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Rocket Electro Dragon Skeleton Dragons Flying Machine
Skeleton Dragons Rocket Electro Dragon
Rocket Skeleton Dragons Electro Dragon
Rocket
Flying Machine Rocket Electro Dragon
Rocket Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Rocket Baby Dragon Electro Dragon
Skeleton Dragons Flying Machine Baby Dragon Electro Dragon
Rocket
Skeleton Dragons Flying Machine Electro Dragon
Electro Dragon Skeleton Dragons Flying Machine Rocket Baby Dragon
Skeleton Dragons Flying Machine Rocket Electro Dragon
Electro Dragon Flying Machine Rocket Baby Dragon
Inferno Dragon
Skeleton Dragons Rocket Electro Dragon

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