My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner P.E.K.K.A Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Miner Bandit
Giant Snowball
Skeleton Army Miner
Zap
Skeleton Army Prince Bandit
Barbarian Barrel
Skeleton Army Executioner Ice Wizard Bandit Electro Wizard
The Log
Skeleton Army Prince Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Prince Executioner P.E.K.K.A Miner Ice Wizard Bandit Electro Wizard
Fireball
Skeleton Army Executioner Ice Wizard Bandit Electro Wizard
Poison
Skeleton Army Executioner Ice Wizard Electro Wizard
Lightning
Prince Executioner Ice Wizard Bandit Electro Wizard
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Executioner P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Ice Wizard Bandit Electro Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Army Miner Ice Wizard Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Prince
Miner Ice Wizard Electro Wizard
Executioner
P.E.K.K.A Miner Bandit
P.E.K.K.A
Electro Wizard Executioner Ice Wizard
Miner
Prince Executioner Bandit Electro Wizard
Ice Wizard
Prince P.E.K.K.A Bandit
Bandit
Executioner Miner Ice Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Prince Miner Bandit

Defense Synergies 0 13

Skeleton Army
Prince Executioner Ice Wizard Bandit Electro Wizard
Prince
Skeleton Army Executioner Ice Wizard Electro Wizard
Executioner
Skeleton Army Prince Bandit
P.E.K.K.A
Ice Wizard Electro Wizard
Miner
Ice Wizard
Skeleton Army Prince P.E.K.K.A Bandit
Bandit
Skeleton Army Executioner Ice Wizard Electro Wizard
Electro Wizard
Skeleton Army Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Skeleton Army P.E.K.K.A Prince Executioner Ice Wizard Bandit Electro Wizard
Skeleton Army Prince P.E.K.K.A Executioner Ice Wizard Bandit Electro Wizard
Skeleton Army Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard
Skeleton Army Prince P.E.K.K.A
Skeleton Army Executioner Ice Wizard Bandit Electro Wizard
Electro Wizard Executioner Ice Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army Prince Ice Wizard
Skeleton Army Prince Miner Ice Wizard Bandit Electro Wizard
Skeleton Army Executioner Ice Wizard Electro Wizard Bandit
Executioner Ice Wizard Electro Wizard
Skeleton Army Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard
Skeleton Army Executioner Prince P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Prince Bandit Electro Wizard
Skeleton Army Prince P.E.K.K.A Bandit Electro Wizard
Skeleton Army Prince Executioner P.E.K.K.A Electro Wizard
Skeleton Army Prince Executioner Ice Wizard Bandit Electro Wizard
Executioner Ice Wizard Bandit Electro Wizard
P.E.K.K.A Prince Electro Wizard
Skeleton Army Prince Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Prince Executioner Miner
Skeleton Army P.E.K.K.A Bandit Prince Electro Wizard
Skeleton Army Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army Prince Executioner Bandit
Executioner Ice Wizard Electro Wizard
Skeleton Army Prince P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Electro Wizard Skeleton Army Prince Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Prince Electro Wizard
Skeleton Army Prince P.E.K.K.A Executioner Bandit
Skeleton Army Executioner
Skeleton Army Electro Wizard Prince Executioner P.E.K.K.A
Executioner P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Miner Ice Wizard Bandit Electro Wizard
Miner Bandit
Prince
Executioner
Executioner Ice Wizard
Executioner
Executioner Ice Wizard
Miner Bandit
Prince Electro Wizard
Miner Prince Bandit Electro Wizard
Executioner
Executioner Miner Bandit
Bandit
Prince
Executioner Bandit
Executioner Bandit
Prince Executioner Bandit Electro Wizard
Miner
Prince
Prince
Executioner Ice Wizard
Miner Executioner Ice Wizard Bandit Electro Wizard
Prince Miner Bandit
Miner Bandit
Executioner Ice Wizard Electro Wizard
Electro Wizard
Miner Bandit
Electro Wizard
P.E.K.K.A Prince
Electro Wizard Skeleton Army Prince Bandit
Executioner Ice Wizard Electro Wizard
Miner Prince Executioner Electro Wizard
Executioner
Prince Executioner P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Prince Executioner Miner Bandit Electro Wizard

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