My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Witch Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Fisherman Night Witch
Giant Snowball
Bats Skeleton Army Witch Fisherman Night Witch
Zap
Bats Skeleton Army Witch Fisherman Night Witch
Barbarian Barrel
Elixir Golem Skeleton Army Witch Night Witch
The Log
Elixir Golem Skeleton Army Witch Fisherman
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Night Witch
Royal Delivery
Bats Elixir Golem Skeleton Army Witch Fisherman Night Witch
Fireball
Elixir Golem Skeleton Army Witch Fisherman Night Witch
Poison
Bats Elixir Golem Skeleton Army Witch Fisherman Night Witch
Lightning
Witch Fisherman Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Skeleton Army Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Skeleton Army Fisherman Poison Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Elixir Golem Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Fisherman
Elixir Golem
Poison Night Witch Bats Witch The Log
Skeleton Army
Poison
Elixir Golem The Log Night Witch
Witch
Elixir Golem
The Log
Elixir Golem Poison Fisherman
Fisherman
Bats The Log
Night Witch
Elixir Golem Poison

Defense Synergies 0 8

Bats
The Log Fisherman
Elixir Golem
Skeleton Army
The Log
Poison
The Log
Witch
The Log Fisherman
The Log
Bats Skeleton Army Poison Witch Fisherman Night Witch
Fisherman
Bats Witch The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Bats Witch The Log Fisherman Night Witch
Skeleton Army Witch Fisherman Bats Night Witch
Skeleton Army Witch Night Witch Bats Fisherman
Skeleton Army Poison The Log
Skeleton Army The Log Bats Night Witch
Bats Poison Witch Night Witch
Poison The Log
Witch Skeleton Army Fisherman Night Witch
Skeleton Army Fisherman Night Witch
Bats Skeleton Army Poison Witch The Log Fisherman Night Witch
Bats Poison Witch Night Witch
Skeleton Army Night Witch Bats Witch The Log
Skeleton Army Bats Poison Witch The Log Night Witch
Skeleton Army
Skeleton Army The Log Fisherman
Bats Skeleton Army Poison Witch Fisherman Night Witch
Bats Skeleton Army Witch The Log Fisherman Night Witch
Poison Witch The Log Bats Fisherman
Fisherman
Skeleton Army Bats Poison Witch The Log Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Fisherman
Poison The Log Fisherman
Skeleton Army Bats Witch The Log Fisherman
Skeleton Army Bats The Log Fisherman Night Witch
Skeleton Army Witch Fisherman Night Witch
Poison Bats Witch
Skeleton Army Bats Witch Night Witch
Skeleton Army Fisherman
Bats Skeleton Army Poison Witch The Log
Witch Skeleton Army
Bats Witch
Skeleton Army Poison The Log
Skeleton Army Witch Night Witch
Skeleton Army Witch
Skeleton Army Witch Bats Poison The Log Fisherman Night Witch
Bats Poison Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Fisherman
Poison The Log
Poison The Log
Poison The Log
Poison Bats Witch
Poison Witch The Log
Poison The Log
Poison The Log Fisherman
Bats Poison Fisherman Night Witch
Poison The Log Fisherman
Poison
Poison The Log Fisherman
Poison Fisherman
Poison The Log Fisherman
Poison Witch The Log
Poison The Log
Poison
Bats Fisherman Night Witch
Poison The Log Fisherman
Poison Witch The Log
Poison The Log Night Witch
Poison
The Log Fisherman
Poison The Log
Poison The Log Witch
Witch Fisherman
Poison The Log Witch Fisherman
Poison Witch The Log Fisherman
Poison The Log Fisherman
Poison Bats Witch Night Witch
Bats Poison Witch
Night Witch
Poison The Log Night Witch
Poison
Poison The Log
Bats Skeleton Army Witch Night Witch
Poison Witch
The Log
Poison
The Log Poison
Poison
Bats Poison Witch The Log
Bats Poison Witch
Poison Witch The Log

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