My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Skeleton Army Miner
Giant Snowball
Spear Goblins Archers Skeleton Army Miner
Zap
Spear Goblins Archers Skeleton Army
Barbarian Barrel
Spear Goblins Archers Knight Skeleton Army
The Log
Spear Goblins Archers Skeleton Army
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Spear Goblins Archers Skeleton Army
Royal Delivery
Spear Goblins Archers Knight Skeleton Army Miner
Fireball
Archers Skeleton Army
Poison
Spear Goblins Archers Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Archers Arrows Knight Skeleton Army Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Rage The Log Archers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner
Archers
Knight Arrows Miner
Arrows
Archers Knight Miner
Knight
Spear Goblins Archers Arrows The Log Miner
Rage
Skeleton Army
The Log
Knight Miner
Miner
Spear Goblins Archers Arrows Knight The Log

Defense Synergies 2 11

Spear Goblins
Knight Archers Arrows Skeleton Army The Log
Archers
Knight Spear Goblins Skeleton Army The Log
Arrows
Spear Goblins Knight
Knight
Spear Goblins Archers Arrows Skeleton Army The Log
Rage
Skeleton Army
Spear Goblins Archers Knight The Log
The Log
Spear Goblins Archers Knight Skeleton Army Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Skeleton Army Knight The Log
Skeleton Army Archers Knight
Skeleton Army Knight
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Spear Goblins Archers
Spear Goblins Archers Arrows
Arrows The Log
Skeleton Army
Knight Skeleton Army Spear Goblins Archers Miner
Archers Skeleton Army Spear Goblins Arrows Knight The Log
Arrows Spear Goblins Archers
Skeleton Army Knight The Log
Skeleton Army Arrows The Log
Skeleton Army Knight
Skeleton Army The Log
Arrows Knight Skeleton Army
Arrows Spear Goblins Archers Knight Skeleton Army The Log
Arrows The Log Spear Goblins Archers Knight
Skeleton Army Spear Goblins Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Archers
Archers Arrows Knight The Log Miner
Skeleton Army Spear Goblins Knight The Log
Skeleton Army Knight The Log
Knight Skeleton Army
Arrows Archers
Skeleton Army Spear Goblins Archers Knight
Knight Skeleton Army
Spear Goblins Knight Skeleton Army The Log
Skeleton Army
Knight
Skeleton Army Arrows The Log
Skeleton Army Knight
Archers Skeleton Army
Skeleton Army Spear Goblins Archers Knight The Log
Arrows Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows Knight The Log
Arrows The Log
Arrows Spear Goblins
Archers Arrows The Log
Arrows The Log
Arrows The Log Miner
Miner Arrows Knight The Log
Archers Arrows
Knight The Log Miner
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Archers Arrows
Arrows The Log Miner
Arrows
Arrows The Log
Spear Goblins Archers Skeleton Army
Archers Arrows
Arrows The Log
Miner Knight
Arrows The Log
Arrows
The Log
The Log Miner

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