My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bomber Hog Rider Skeleton Army Baby Dragon
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Skeleton Army Giant Skeleton
The Log
Bomber Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Elite Barbarians Hog Rider Skeleton Army Baby Dragon Giant Skeleton
Fireball
Bomber Elite Barbarians Hog Rider Skeleton Army Baby Dragon
Poison
Bomber Skeleton Army
Lightning
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Tornado Hog Rider Baby Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Hog Rider Baby Dragon Giant Skeleton
Zap
Elite Barbarians Hog Rider Tornado Bomber Baby Dragon Giant Skeleton
Elite Barbarians
Zap Bomber Hog Rider
Hog Rider
Zap Bomber Elite Barbarians Tornado Baby Dragon Giant Skeleton
Skeleton Army
Tornado
Zap Baby Dragon Hog Rider Giant Skeleton
Baby Dragon
Tornado Bomber Zap Hog Rider Giant Skeleton
Giant Skeleton
Bomber Zap Hog Rider Tornado Baby Dragon

Defense Synergies 0 11

Bomber
Zap Tornado
Zap
Bomber Elite Barbarians Skeleton Army Tornado Baby Dragon Giant Skeleton
Elite Barbarians
Zap
Hog Rider
Skeleton Army
Zap Giant Skeleton
Tornado
Bomber Zap Baby Dragon Giant Skeleton
Baby Dragon
Zap Tornado Giant Skeleton
Giant Skeleton
Zap Skeleton Army Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Elite Barbarians Skeleton Army Bomber Zap
Skeleton Army Tornado Bomber Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Bomber
Bomber Elite Barbarians Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Bomber Zap Baby Dragon
Tornado Zap Baby Dragon
Zap Baby Dragon Giant Skeleton
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Bomber Giant Skeleton
Skeleton Army Bomber Zap Tornado Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon
Skeleton Army Bomber Zap Elite Barbarians Giant Skeleton
Bomber Skeleton Army Zap Tornado Baby Dragon
Elite Barbarians Skeleton Army
Skeleton Army Tornado Zap Elite Barbarians
Bomber Elite Barbarians Skeleton Army Tornado
Bomber Zap Elite Barbarians Skeleton Army Tornado Baby Dragon
Zap Tornado Baby Dragon Bomber Giant Skeleton
Elite Barbarians Tornado
Bomber Skeleton Army Elite Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Giant Skeleton
Bomber Zap Elite Barbarians Baby Dragon
Skeleton Army Giant Skeleton Zap Elite Barbarians
Skeleton Army Giant Skeleton Zap Elite Barbarians Tornado
Giant Skeleton Elite Barbarians Skeleton Army
Zap Tornado Baby Dragon
Skeleton Army Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Zap Giant Skeleton Elite Barbarians Skeleton Army Tornado Baby Dragon
Skeleton Army
Elite Barbarians Giant Skeleton
Skeleton Army Zap Elite Barbarians Tornado Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton
Bomber Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Bomber Zap Tornado Baby Dragon Giant Skeleton
Bomber Zap Elite Barbarians Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Bomber Zap Baby Dragon
Zap Tornado Baby Dragon
Bomber Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Elite Barbarians Tornado
Zap Tornado
Zap Tornado Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Tornado
Bomber
Bomber Zap Baby Dragon
Bomber Zap Tornado Baby Dragon
Baby Dragon Giant Skeleton
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Bomber Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Elite Barbarians Zap Tornado Baby Dragon
Zap
Elite Barbarians
Bomber Zap
Zap
Giant Skeleton
Zap Skeleton Army
Zap Tornado Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Zap Tornado Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Tornado Baby Dragon Giant Skeleton
Zap Tornado
Zap Tornado Baby Dragon Giant Skeleton

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