My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Princess Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Miner
Giant Snowball
Skeleton Army Miner Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Skeleton Army Executioner Giant Skeleton Princess Electro Wizard Magic Archer
The Log
Skeleton Army Giant Skeleton Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Skeleton Army Executioner Giant Skeleton Miner Princess Electro Wizard Magic Archer
Fireball
Skeleton Army Executioner Princess Electro Wizard Magic Archer
Poison
Skeleton Army Executioner Princess Electro Wizard Magic Archer
Lightning
Executioner Electro Wizard Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Giant Skeleton Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Princess Electro Wizard Magic Archer Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Princess Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Executioner
Miner Mega Knight
Giant Skeleton
Miner Princess Electro Wizard Magic Archer
Miner
Executioner Giant Skeleton Electro Wizard Magic Archer Mega Knight
Princess
Giant Skeleton Mega Knight
Electro Wizard
Giant Skeleton Miner Magic Archer Mega Knight
Magic Archer
Giant Skeleton Miner Electro Wizard Mega Knight
Mega Knight
Executioner Miner Princess Electro Wizard Magic Archer

Defense Synergies 0 15

Skeleton Army
Executioner Giant Skeleton Princess Electro Wizard Magic Archer
Executioner
Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton
Skeleton Army Executioner Princess Electro Wizard Magic Archer
Miner
Mega Knight
Princess
Skeleton Army Giant Skeleton Mega Knight
Electro Wizard
Skeleton Army Giant Skeleton Magic Archer Mega Knight
Magic Archer
Skeleton Army Giant Skeleton Electro Wizard Mega Knight
Mega Knight
Executioner Miner Princess Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Magic Archer
Skeleton Army Executioner Electro Wizard Mega Knight
Skeleton Army Mega Knight Executioner Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Giant Skeleton Princess Mega Knight
Skeleton Army Executioner Electro Wizard Magic Archer Mega Knight
Electro Wizard Executioner Princess Magic Archer
Giant Skeleton Electro Wizard Magic Archer Mega Knight
Skeleton Army Princess
Skeleton Army Giant Skeleton Miner Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Giant Skeleton Princess Magic Archer Mega Knight
Executioner Princess Electro Wizard Magic Archer
Skeleton Army Mega Knight Giant Skeleton Electro Wizard
Skeleton Army Executioner Mega Knight Princess Electro Wizard Magic Archer
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Mega Knight Skeleton Army Executioner Electro Wizard
Mega Knight Skeleton Army Executioner Electro Wizard Magic Archer
Executioner Giant Skeleton Princess Electro Wizard Magic Archer Mega Knight
Electro Wizard
Skeleton Army Mega Knight Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Executioner Miner Magic Archer Mega Knight
Skeleton Army Giant Skeleton Mega Knight Electro Wizard
Skeleton Army Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Skeleton Army Executioner Mega Knight
Executioner Princess Electro Wizard Magic Archer
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Electro Wizard Mega Knight Skeleton Army Magic Archer
Skeleton Army
Mega Knight Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Mega Knight Executioner
Skeleton Army Executioner Princess Magic Archer Mega Knight
Skeleton Army Electro Wizard Executioner Giant Skeleton Magic Archer
Executioner Mega Knight Giant Skeleton Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Giant Skeleton
Executioner Miner Princess Electro Wizard Magic Archer
Giant Skeleton Miner Magic Archer
Giant Skeleton
Executioner Magic Archer Mega Knight
Executioner Princess Magic Archer
Executioner Princess Magic Archer
Executioner Princess Magic Archer
Miner
Electro Wizard
Miner Princess Electro Wizard Magic Archer
Executioner Princess Magic Archer
Executioner Miner Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Executioner Princess Magic Archer
Magic Archer Executioner Princess Mega Knight
Executioner Princess Electro Wizard Magic Archer Mega Knight
Miner Princess Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Princess
Executioner Princess Magic Archer Mega Knight
Miner Executioner Princess Electro Wizard Magic Archer
Miner Princess Magic Archer Mega Knight
Miner Magic Archer
Executioner Princess Electro Wizard Magic Archer
Electro Wizard
Miner Magic Archer Mega Knight
Princess Electro Wizard Magic Archer
Giant Skeleton Mega Knight
Princess Magic Archer
Electro Wizard Skeleton Army Princess Magic Archer
Executioner Princess Electro Wizard Magic Archer
Miner Executioner Princess Electro Wizard Magic Archer Mega Knight
Executioner Princess Magic Archer
Giant Skeleton
Executioner Mega Knight
Giant Skeleton Princess Electro Wizard Magic Archer
Executioner Princess Electro Wizard Magic Archer
Executioner Giant Skeleton Miner Princess Electro Wizard Magic Archer Mega Knight

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