My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army
Giant Snowball
Musketeer Goblin Barrel Guards Skeleton Army Baby Dragon
Zap
Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Goblin Barrel Guards Skeleton Army Magic Archer
The Log
Musketeer Goblin Barrel Guards Skeleton Army
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Goblin Barrel Guards Skeleton Army
Royal Delivery
Musketeer Valkyrie Goblin Barrel Guards Skeleton Army Baby Dragon Magic Archer
Fireball
Musketeer Goblin Barrel Skeleton Army Baby Dragon Magic Archer
Poison
Musketeer Guards Skeleton Army Magic Archer
Lightning
Musketeer Valkyrie Baby Dragon Magic Archer
Rocket
Musketeer Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Skeleton Army Fireball Musketeer Valkyrie Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Magic Archer
Musketeer
Valkyrie Baby Dragon
Valkyrie
Musketeer Goblin Barrel Baby Dragon Magic Archer
Goblin Barrel
Valkyrie Guards Skeleton Army Baby Dragon
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Baby Dragon
Fireball Musketeer Valkyrie Goblin Barrel
Magic Archer
Fireball Valkyrie

Defense Synergies 2 10

Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Guards Fireball Skeleton Army Baby Dragon
Valkyrie
Musketeer Fireball Baby Dragon Magic Archer
Goblin Barrel
Guards
Musketeer Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Musketeer Guards Magic Archer
Baby Dragon
Musketeer Valkyrie Guards
Magic Archer
Valkyrie Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Baby Dragon Magic Archer
Skeleton Army Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie Guards
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Musketeer Valkyrie Guards Baby Dragon Magic Archer
Musketeer Fireball Baby Dragon Magic Archer
Fireball Musketeer Valkyrie Baby Dragon Magic Archer
Musketeer Skeleton Army
Guards Skeleton Army Musketeer Valkyrie
Valkyrie Guards Skeleton Army Fireball Musketeer Baby Dragon Magic Archer
Musketeer Fireball Baby Dragon Magic Archer
Skeleton Army Fireball Musketeer Valkyrie Guards
Fireball Valkyrie Skeleton Army Guards Baby Dragon Magic Archer
Skeleton Army
Skeleton Army Fireball
Fireball Musketeer Valkyrie Skeleton Army
Fireball Musketeer Valkyrie Guards Skeleton Army Baby Dragon Magic Archer
Valkyrie Baby Dragon Fireball Musketeer Guards Magic Archer
Musketeer
Valkyrie Skeleton Army Fireball Musketeer Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Fireball
Fireball Musketeer Valkyrie Baby Dragon Magic Archer
Guards Skeleton Army Musketeer Valkyrie
Valkyrie Guards Skeleton Army Fireball Musketeer
Musketeer Valkyrie Guards Skeleton Army
Fireball Musketeer Baby Dragon Magic Archer
Guards Skeleton Army Fireball Musketeer Valkyrie
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Baby Dragon Magic Archer
Musketeer Guards Skeleton Army
Musketeer Valkyrie Guards
Skeleton Army Fireball Valkyrie Guards
Skeleton Army Fireball Valkyrie Guards
Fireball Musketeer Valkyrie Skeleton Army Baby Dragon Magic Archer
Guards Skeleton Army Fireball Musketeer Valkyrie Baby Dragon Magic Archer
Valkyrie Fireball Musketeer Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Valkyrie Guards Baby Dragon
Fireball Musketeer Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Musketeer Valkyrie Guards
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Musketeer Guards
Fireball Musketeer Valkyrie Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Magic Archer Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon Magic Archer
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball Musketeer Guards
Fireball
Fireball Musketeer Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Musketeer Guards Skeleton Army Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball
Fireball Musketeer Valkyrie Baby Dragon Magic Archer
Fireball Musketeer Baby Dragon Magic Archer
Fireball
Musketeer
Fireball Musketeer Guards Baby Dragon Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Baby Dragon Magic Archer

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