My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Witch Miner Inferno Dragon Ram Rider
Zap
Skeleton Army Witch Inferno Dragon Ram Rider
Barbarian Barrel
Rascals Skeleton Army Witch Ice Wizard
The Log
Rascals Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Rascals Skeleton Army Witch
Royal Delivery
Rascals Skeleton Army Baby Dragon Witch Miner Ice Wizard Inferno Dragon Ram Rider
Fireball
Rascals Skeleton Army Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider
Poison
Rascals Skeleton Army Witch Ice Wizard
Lightning
Baby Dragon Witch Ice Wizard Inferno Dragon Ram Rider
Rocket
Rascals Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Ice Wizard Baby Dragon Inferno Dragon Rascals Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Ice Wizard Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Baby Dragon Miner Ram Rider
Skeleton Army
Baby Dragon
Rascals Witch Miner Ice Wizard Inferno Dragon Ram Rider
Witch
Baby Dragon Miner Ram Rider
Miner
Rascals Baby Dragon Witch Inferno Dragon
Ice Wizard
Baby Dragon Ram Rider
Inferno Dragon
Baby Dragon Miner
Ram Rider
Rascals Baby Dragon Witch Ice Wizard

Defense Synergies 1 7

Rascals
Baby Dragon
Skeleton Army
Ice Wizard Inferno Dragon
Baby Dragon
Ice Wizard Rascals Witch Inferno Dragon
Witch
Baby Dragon Ice Wizard
Miner
Ice Wizard
Baby Dragon Skeleton Army Witch Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon Ice Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Ram Rider
Skeleton Army Inferno Dragon Rascals Witch Ice Wizard Ram Rider
Skeleton Army Witch Ram Rider Rascals Ice Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Rascals Ice Wizard Ram Rider
Skeleton Army
Skeleton Army Rascals Baby Dragon Ice Wizard
Inferno Dragon Ram Rider Rascals Baby Dragon Witch Ice Wizard
Rascals Baby Dragon Ram Rider
Witch Inferno Dragon Rascals Skeleton Army Ice Wizard
Skeleton Army Rascals Miner Ice Wizard
Skeleton Army Witch Ice Wizard Rascals Baby Dragon Ram Rider
Inferno Dragon Rascals Baby Dragon Witch Ice Wizard Ram Rider
Skeleton Army Rascals Witch Ice Wizard Ram Rider
Skeleton Army Rascals Baby Dragon Witch
Skeleton Army Inferno Dragon Rascals Ram Rider
Skeleton Army Rascals Inferno Dragon Ram Rider
Rascals Skeleton Army Witch
Rascals Skeleton Army Baby Dragon Witch Ice Wizard Ram Rider
Baby Dragon Witch Rascals Ice Wizard Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Rascals Skeleton Army Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Witch
Baby Dragon Miner Inferno Dragon
Skeleton Army Rascals Witch Ram Rider
Skeleton Army Rascals Ram Rider
Rascals Skeleton Army Witch Inferno Dragon Ram Rider
Rascals Baby Dragon Witch Ice Wizard Ram Rider
Rascals Skeleton Army Witch Ice Wizard Ram Rider
Rascals Skeleton Army Inferno Dragon
Skeleton Army Baby Dragon Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Rascals Witch
Skeleton Army
Rascals Skeleton Army Witch Ram Rider
Rascals Skeleton Army Baby Dragon Witch
Rascals Skeleton Army Witch Baby Dragon Inferno Dragon
Rascals Baby Dragon Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon
Baby Dragon Miner Ice Wizard Ram Rider
Baby Dragon Miner
Rascals
Baby Dragon
Baby Dragon Witch Ice Wizard Ram Rider
Baby Dragon Witch
Baby Dragon Ice Wizard Ram Rider
Miner Ram Rider
Miner Ram Rider
Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Witch Miner
Baby Dragon
Baby Dragon
Baby Dragon Witch Ice Wizard
Witch Inferno Dragon
Miner Baby Dragon Witch Ice Wizard Ram Rider
Baby Dragon Witch Miner Ram Rider
Miner Baby Dragon
Baby Dragon Witch Ice Wizard
Witch
Miner
Skeleton Army Witch
Baby Dragon Witch Ice Wizard Ram Rider
Miner Rascals Baby Dragon
Baby Dragon
Rascals Baby Dragon Witch
Witch
Baby Dragon Witch Miner

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