My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Barbarians Royal Recruits
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits
The Log
Goblin Gang Barbarians Royal Recruits
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Barbarians Royal Recruits P.E.K.K.A
Fireball
Goblin Gang Barbarians
Poison
Goblin Gang Barbarians Royal Recruits
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Goblin Gang Barbarians Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror P.E.K.K.A Royal Recruits Mega Knight
Arrows
Zap Mirror P.E.K.K.A Mega Knight
Goblin Gang
Royal Recruits Mirror P.E.K.K.A
Barbarians
Royal Recruits
Zap Goblin Gang
Mirror
Zap Arrows Goblin Gang
P.E.K.K.A
Zap Arrows Goblin Gang
Mega Knight
Zap Arrows

Defense Synergies 4 11

Zap
Mirror Mega Knight Arrows Goblin Gang Barbarians P.E.K.K.A
Arrows
Mirror Mega Knight Zap Barbarians P.E.K.K.A
Goblin Gang
Zap Barbarians Royal Recruits Mirror P.E.K.K.A
Barbarians
Zap Arrows Goblin Gang
Royal Recruits
Goblin Gang
Mirror
Zap Arrows Goblin Gang Mega Knight
P.E.K.K.A
Zap Arrows Goblin Gang
Mega Knight
Zap Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Barbarians P.E.K.K.A Zap Goblin Gang Royal Recruits Mega Knight
Goblin Gang Barbarians P.E.K.K.A Mega Knight Royal Recruits
Barbarians Royal Recruits P.E.K.K.A Goblin Gang Mega Knight
Arrows Barbarians Royal Recruits P.E.K.K.A Mega Knight
Arrows Goblin Gang Zap Mega Knight
Zap Arrows Goblin Gang
Zap Arrows Barbarians Royal Recruits P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Barbarians Royal Recruits Mega Knight
Goblin Gang Barbarians Zap Arrows Royal Recruits Mega Knight
Arrows Zap Goblin Gang
Barbarians Royal Recruits P.E.K.K.A Mega Knight Zap Goblin Gang
Mega Knight Zap Arrows Goblin Gang Barbarians Royal Recruits P.E.K.K.A
Barbarians Royal Recruits P.E.K.K.A Goblin Gang Mega Knight
Barbarians Zap Goblin Gang Royal Recruits P.E.K.K.A Mega Knight
Barbarians Mega Knight Arrows Goblin Gang Royal Recruits P.E.K.K.A
Arrows Mega Knight Zap Goblin Gang Barbarians Royal Recruits
Zap Arrows Barbarians Royal Recruits Mega Knight
Barbarians P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Mega Knight Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Mega Knight Zap P.E.K.K.A
Zap Arrows Goblin Gang Mega Knight
Goblin Gang Barbarians Royal Recruits P.E.K.K.A Mega Knight Zap
Goblin Gang Royal Recruits P.E.K.K.A Mega Knight Zap Barbarians
Barbarians Royal Recruits P.E.K.K.A Goblin Gang Mega Knight
Arrows Zap Goblin Gang
Goblin Gang Royal Recruits P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Royal Recruits
Zap Royal Recruits P.E.K.K.A Mega Knight Barbarians
Royal Recruits P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Mega Knight Barbarians Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Zap Arrows Barbarians
Barbarians Royal Recruits P.E.K.K.A Mega Knight Goblin Gang
Royal Recruits Barbarians Mega Knight
Goblin Gang Barbarians Royal Recruits Zap P.E.K.K.A
Arrows Mega Knight Zap Barbarians Royal Recruits P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap
Arrows
Arrows Barbarians Royal Recruits
Zap Arrows Mega Knight
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows Royal Recruits
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Royal Recruits Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows Barbarians Royal Recruits
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Goblin Gang Barbarians Royal Recruits
Zap Arrows
Arrows
Goblin Gang Mega Knight
Arrows Zap
Zap Arrows
Royal Recruits P.E.K.K.A Mega Knight
Zap Goblin Gang Royal Recruits
Zap
Zap Royal Recruits Mega Knight

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