My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Witch Executioner P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits
Giant Snowball
Royal Recruits Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Royal Recruits Wizard Witch Executioner
The Log
Elite Barbarians Royal Recruits Witch
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Elite Barbarians Royal Recruits Wizard Witch Executioner P.E.K.K.A
Fireball
Elite Barbarians Wizard Witch Executioner
Poison
Royal Recruits Wizard Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner
Rocket
Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Wizard Witch Executioner Elite Barbarians Royal Recruits P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Fireball Wizard Witch Executioner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard
Royal Recruits
Fireball
Golem Elite Barbarians
Wizard
Elite Barbarians P.E.K.K.A Golem
Witch
P.E.K.K.A Golem
Executioner
P.E.K.K.A Golem
P.E.K.K.A
Wizard Witch Executioner
Golem
Fireball Wizard Witch Executioner

Defense Synergies 0 2

Elite Barbarians
Wizard
Royal Recruits
Fireball
Wizard
Elite Barbarians P.E.K.K.A
Witch
Executioner
P.E.K.K.A
Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard Executioner
Elite Barbarians P.E.K.K.A Royal Recruits Witch Executioner
Witch P.E.K.K.A Elite Barbarians Royal Recruits Executioner
Elite Barbarians Royal Recruits Witch P.E.K.K.A
Elite Barbarians Royal Recruits Fireball P.E.K.K.A
Fireball Executioner
Fireball Wizard Witch Executioner
Royal Recruits Fireball P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits
Witch Executioner Royal Recruits Fireball Wizard
Executioner Fireball Wizard Witch
Royal Recruits P.E.K.K.A Elite Barbarians Fireball Wizard Witch
Fireball Wizard Executioner Royal Recruits Witch P.E.K.K.A
Elite Barbarians Royal Recruits P.E.K.K.A
Elite Barbarians Royal Recruits Fireball P.E.K.K.A
Wizard Elite Barbarians Royal Recruits Fireball Witch Executioner P.E.K.K.A
Fireball Elite Barbarians Royal Recruits Wizard Witch Executioner
Wizard Witch Executioner Royal Recruits Fireball
P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits Wizard Elite Barbarians Fireball Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Elite Barbarians Wizard Executioner
Royal Recruits P.E.K.K.A Elite Barbarians Witch
Royal Recruits P.E.K.K.A Elite Barbarians Fireball
Royal Recruits P.E.K.K.A Elite Barbarians Witch Executioner
Fireball Wizard Executioner Witch
Royal Recruits P.E.K.K.A Elite Barbarians Fireball Witch
P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits P.E.K.K.A Elite Barbarians Fireball Witch
Royal Recruits Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Royal Recruits Witch
Royal Recruits P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians Royal Recruits P.E.K.K.A Fireball Wizard Witch Executioner
Royal Recruits Wizard Fireball Witch Executioner
Elite Barbarians Royal Recruits Witch Fireball Executioner P.E.K.K.A
Executioner Elite Barbarians Royal Recruits Fireball Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Executioner
Fireball
Royal Recruits Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Witch
Wizard Witch Executioner
Fireball Wizard Executioner
Fireball Wizard
Elite Barbarians Fireball
Royal Recruits Fireball Wizard
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch Executioner
Royal Recruits Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner
Fireball Wizard Witch
Fireball
Fireball Wizard
Royal Recruits Fireball
Fireball Wizard Witch Executioner
Witch
Fireball Wizard Witch Executioner
Fireball Wizard Witch
Fireball
Elite Barbarians Fireball Wizard Witch Executioner
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Royal Recruits Fireball Witch
Fireball Wizard Witch Executioner
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Elite Barbarians Royal Recruits Executioner P.E.K.K.A
Elite Barbarians Royal Recruits Fireball Witch
Fireball Witch Executioner
Royal Recruits Fireball Witch Executioner

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