My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Princess Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits Princess
Zap
Princess
Barbarian Barrel
Royal Recruits Elixir Golem Bomb Tower Princess Magic Archer
The Log
Royal Recruits Elixir Golem Princess
Earthquake
Elixir Golem Bomb Tower
Arrows
Royal Recruits Princess
Royal Delivery
Royal Recruits Elixir Golem Princess Magic Archer
Fireball
Elixir Golem Bomb Tower Princess Magic Archer
Poison
Royal Recruits Elixir Golem Bomb Tower Princess Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Princess Bomb Tower Magic Archer Golden Knight Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Tornado Princess Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Princess Magic Archer
Elixir Golem
Tornado Magic Archer
Bomb Tower
Tornado
Magic Archer Elixir Golem Princess Mega Knight
Princess
Royal Recruits Tornado Mega Knight
Magic Archer
Tornado Royal Recruits Elixir Golem Mega Knight Golden Knight
Mega Knight
Tornado Princess Magic Archer
Golden Knight
Magic Archer

Defense Synergies 2 8

Royal Recruits
Tornado Princess
Elixir Golem
Bomb Tower
Tornado Magic Archer
Tornado
Bomb Tower Magic Archer Royal Recruits Princess Mega Knight
Princess
Royal Recruits Tornado Mega Knight Golden Knight
Magic Archer
Tornado Bomb Tower Mega Knight
Mega Knight
Tornado Princess Magic Archer
Golden Knight
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer Golden Knight
Bomb Tower Royal Recruits Mega Knight
Bomb Tower Tornado Mega Knight Royal Recruits
Royal Recruits Bomb Tower Mega Knight
Royal Recruits Bomb Tower Tornado Princess Mega Knight
Tornado Bomb Tower Magic Archer Mega Knight
Tornado Bomb Tower Princess Magic Archer
Royal Recruits Bomb Tower Magic Archer Mega Knight Golden Knight
Royal Recruits Bomb Tower Tornado Princess
Tornado Royal Recruits Mega Knight
Royal Recruits Bomb Tower Tornado Princess Magic Archer Mega Knight
Tornado Princess Magic Archer
Royal Recruits Bomb Tower Mega Knight
Bomb Tower Mega Knight Royal Recruits Tornado Princess Magic Archer Golden Knight
Royal Recruits Bomb Tower Mega Knight
Bomb Tower Tornado Royal Recruits Mega Knight
Bomb Tower Mega Knight Royal Recruits Tornado
Bomb Tower Mega Knight Royal Recruits Tornado Magic Archer Golden Knight
Bomb Tower Tornado Royal Recruits Princess Magic Archer Mega Knight
Royal Recruits Bomb Tower Tornado
Royal Recruits Mega Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight
Bomb Tower Magic Archer Mega Knight
Royal Recruits Mega Knight Bomb Tower Golden Knight
Royal Recruits Mega Knight Tornado
Royal Recruits Mega Knight
Bomb Tower Tornado Princess Magic Archer
Royal Recruits Bomb Tower
Mega Knight Royal Recruits Bomb Tower
Royal Recruits Mega Knight Bomb Tower Tornado Magic Archer
Royal Recruits
Mega Knight Royal Recruits Bomb Tower Golden Knight
Royal Recruits Mega Knight Tornado
Royal Recruits Mega Knight Bomb Tower Golden Knight
Royal Recruits Bomb Tower Princess Magic Archer Mega Knight
Royal Recruits Bomb Tower Tornado Magic Archer Golden Knight
Mega Knight Royal Recruits Bomb Tower Princess Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Royal Recruits Golden Knight
Tornado Princess Magic Archer Golden Knight
Magic Archer
Royal Recruits
Magic Archer Mega Knight
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Princess Magic Archer
Tornado Golden Knight
Tornado
Royal Recruits Tornado Princess Magic Archer Golden Knight
Tornado Princess Magic Archer
Princess Magic Archer Golden Knight
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer Golden Knight
Magic Archer Royal Recruits Princess Mega Knight
Tornado
Princess Magic Archer Mega Knight
Tornado Princess Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Tornado Princess
Tornado
Royal Recruits
Tornado Princess Magic Archer Mega Knight
Tornado Princess Magic Archer Golden Knight
Tornado Princess Magic Archer Mega Knight Golden Knight
Tornado Magic Archer Golden Knight
Tornado Princess Magic Archer
Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Royal Recruits Princess Magic Archer
Tornado Princess Magic Archer
Princess Magic Archer Mega Knight
Princess Magic Archer
Tornado
Royal Recruits Mega Knight
Royal Recruits Tornado Princess Magic Archer Golden Knight
Tornado Princess Magic Archer
Royal Recruits Tornado Princess Magic Archer Mega Knight Golden Knight

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