My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Royal Recruits Battle Ram Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Battle Ram
Giant Snowball
Skeletons Royal Recruits Battle Ram Baby Dragon Witch
Zap
Skeletons Battle Ram Witch
Barbarian Barrel
Skeletons Rascals Royal Recruits Battle Ram Witch
The Log
Skeletons Rascals Royal Recruits Battle Ram Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Rascals Royal Recruits Witch
Royal Delivery
Skeletons Rascals Royal Recruits Battle Ram Baby Dragon Witch
Fireball
Rascals Battle Ram Baby Dragon Witch
Poison
Rascals Royal Recruits Witch
Lightning
Battle Ram Baby Dragon Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Battle Ram Baby Dragon Freeze Rascals Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Battle Ram Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Battle Ram Freeze
Rascals
Battle Ram Baby Dragon
Royal Recruits
Battle Ram
Battle Ram
Arrows Rascals Royal Recruits Baby Dragon Freeze Witch
Baby Dragon
Rascals Battle Ram Witch
Freeze
Arrows Battle Ram
Witch
Battle Ram Baby Dragon

Defense Synergies 0 4

Skeletons
Baby Dragon Witch
Arrows
Rascals
Baby Dragon
Royal Recruits
Battle Ram
Baby Dragon
Skeletons Rascals Witch
Freeze
Witch
Skeletons Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon
Skeletons Rascals Royal Recruits Witch
Witch Skeletons Rascals Royal Recruits Freeze
Royal Recruits Witch Skeletons Rascals
Arrows Royal Recruits
Arrows Freeze Skeletons Rascals Baby Dragon
Arrows Rascals Baby Dragon Freeze Witch
Arrows Rascals Royal Recruits Baby Dragon
Witch Skeletons Rascals Royal Recruits
Skeletons Rascals Royal Recruits
Witch Skeletons Arrows Rascals Royal Recruits Baby Dragon Freeze
Arrows Rascals Baby Dragon Witch
Royal Recruits Skeletons Rascals Freeze Witch
Arrows Rascals Royal Recruits Baby Dragon Freeze Witch
Royal Recruits Rascals
Rascals Royal Recruits Freeze
Skeletons Arrows Rascals Royal Recruits Witch
Arrows Rascals Royal Recruits Baby Dragon Witch
Arrows Baby Dragon Freeze Witch Rascals Royal Recruits
Royal Recruits
Rascals Royal Recruits Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Skeletons Witch
Arrows Baby Dragon
Royal Recruits Skeletons Rascals Witch
Royal Recruits Rascals
Royal Recruits Skeletons Rascals Witch
Arrows Skeletons Rascals Baby Dragon Freeze Witch
Rascals Royal Recruits Skeletons Witch
Rascals Royal Recruits
Royal Recruits Freeze Skeletons Baby Dragon Witch
Royal Recruits Witch Skeletons
Rascals Royal Recruits Witch
Royal Recruits Arrows
Rascals Royal Recruits Skeletons Witch
Royal Recruits Rascals Baby Dragon Witch
Rascals Royal Recruits Witch Skeletons Baby Dragon Freeze
Arrows Rascals Royal Recruits Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Recruits Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Rascals Royal Recruits Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Freeze
Arrows
Arrows Royal Recruits
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Royal Recruits Baby Dragon
Arrows Freeze
Arrows Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Royal Recruits Baby Dragon
Arrows Freeze Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Freeze Witch
Arrows
Arrows Freeze
Arrows
Royal Recruits Freeze Witch
Arrows Baby Dragon Witch
Freeze
Arrows
Rascals Baby Dragon
Arrows Baby Dragon
Arrows
Royal Recruits
Rascals Royal Recruits Baby Dragon Freeze Witch
Witch
Royal Recruits Baby Dragon Freeze Witch

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