My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Goblin Cage Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Royal Hogs
Zap
Tombstone Royal Hogs
Barbarian Barrel
Ice Spirit Tombstone Goblin Cage Royal Hogs Royal Ghost Magic Archer
The Log
Ice Spirit Tombstone Goblin Cage Royal Hogs
Earthquake
Tombstone Goblin Cage Royal Hogs
Arrows
Ice Spirit Tombstone Royal Hogs
Royal Delivery
Ice Spirit Goblin Cage Royal Hogs Royal Ghost Magic Archer
Fireball
Tombstone Goblin Cage Royal Hogs Magic Archer
Poison
Tombstone Goblin Cage Royal Hogs Magic Archer
Lightning
Tombstone Goblin Cage Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Rage Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Tombstone Royal Ghost Goblin Cage Magic Archer Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Tombstone Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Royal Hogs Golem Royal Ghost
Tombstone
Goblin Cage
Ice Spirit Royal Hogs Golem Royal Ghost Magic Archer
Royal Hogs
Ice Spirit Goblin Cage Magic Archer
Rage
Golem
Ice Spirit Goblin Cage Magic Archer
Royal Ghost
Ice Spirit Goblin Cage Magic Archer
Magic Archer
Goblin Cage Royal Hogs Golem Royal Ghost

Defense Synergies 1 5

Ice Spirit
Goblin Cage Tombstone Royal Ghost Magic Archer
Tombstone
Ice Spirit Magic Archer
Goblin Cage
Ice Spirit Magic Archer
Royal Hogs
Rage
Golem
Royal Ghost
Ice Spirit
Magic Archer
Ice Spirit Tombstone Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Cage Magic Archer
Ice Spirit Tombstone Goblin Cage
Goblin Cage Tombstone
Goblin Cage Tombstone
Tombstone Goblin Cage
Royal Ghost Magic Archer
Ice Spirit Tombstone Goblin Cage Magic Archer
Goblin Cage Magic Archer
Tombstone Goblin Cage
Ice Spirit Royal Ghost
Tombstone Royal Ghost Magic Archer
Magic Archer
Tombstone Goblin Cage Ice Spirit
Ice Spirit Tombstone Goblin Cage Royal Ghost Magic Archer
Tombstone Goblin Cage
Ice Spirit Goblin Cage
Tombstone Goblin Cage
Ice Spirit Tombstone Goblin Cage Royal Ghost Magic Archer
Goblin Cage Ice Spirit Tombstone Royal Ghost Magic Archer
Goblin Cage
Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Cage Royal Ghost
Royal Ghost Magic Archer
Tombstone Ice Spirit Goblin Cage
Goblin Cage
Tombstone Goblin Cage
Ice Spirit Magic Archer
Tombstone Goblin Cage
Goblin Cage
Goblin Cage Ice Spirit Tombstone Magic Archer
Tombstone Goblin Cage
Tombstone Goblin Cage
Goblin Cage
Tombstone Goblin Cage
Goblin Cage Magic Archer
Tombstone Ice Spirit Goblin Cage Magic Archer
Goblin Cage Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Magic Archer
Ice Spirit Magic Archer
Magic Archer
Ice Spirit Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Ice Spirit Magic Archer
Royal Ghost Magic Archer
Magic Archer
Magic Archer
Magic Archer
Ice Spirit
Magic Archer
Ice Spirit Magic Archer
Magic Archer
Ice Spirit Tombstone Magic Archer
Magic Archer
Magic Archer
Magic Archer
Ice Spirit Magic Archer
Magic Archer
Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: