My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Barbarians Zappies Royal Hogs Guards
Zap
Zappies Royal Hogs Guards
Barbarian Barrel
Barbarians Valkyrie Zappies Wizard Royal Hogs Guards Ice Wizard
The Log
Barbarians Zappies Royal Hogs Guards
Earthquake
Barbarians Zappies Royal Hogs Guards
Arrows
Zappies Royal Hogs Guards
Royal Delivery
Barbarians Valkyrie Zappies Wizard Royal Hogs Guards Ice Wizard
Fireball
Barbarians Zappies Wizard Royal Hogs Ice Wizard
Poison
Barbarians Zappies Wizard Royal Hogs Guards Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Barbarians Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Ice Wizard Valkyrie Zappies Poison Barbarians Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Ice Wizard Valkyrie Zappies

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Zappies Wizard Royal Hogs
Zappies
Valkyrie Royal Hogs
Wizard
Valkyrie Royal Hogs
Royal Hogs
Valkyrie Zappies Wizard Guards Poison
Guards
Royal Hogs
Poison
Royal Hogs
Ice Wizard

Defense Synergies 0 10

Barbarians
Zappies
Valkyrie
Zappies Wizard Ice Wizard
Zappies
Barbarians Valkyrie Guards
Wizard
Valkyrie Guards Ice Wizard
Royal Hogs
Guards
Zappies Wizard Poison Ice Wizard
Poison
Guards Ice Wizard
Ice Wizard
Valkyrie Wizard Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Wizard
Barbarians Valkyrie Zappies Ice Wizard
Barbarians Valkyrie Zappies Ice Wizard
Barbarians Valkyrie Zappies Guards Ice Wizard
Barbarians Valkyrie Poison
Valkyrie Zappies Guards Ice Wizard
Zappies Wizard Poison Ice Wizard
Barbarians Valkyrie Poison
Barbarians Zappies Ice Wizard
Guards Barbarians Valkyrie Zappies Ice Wizard
Barbarians Valkyrie Guards Poison Ice Wizard Zappies Wizard
Zappies Wizard Poison Ice Wizard
Barbarians Valkyrie Zappies Wizard Guards Ice Wizard
Valkyrie Wizard Barbarians Zappies Guards Poison
Barbarians Zappies
Barbarians Zappies
Barbarians Wizard Valkyrie Zappies Poison
Barbarians Valkyrie Zappies Wizard Guards Ice Wizard
Valkyrie Wizard Poison Barbarians Zappies Guards Ice Wizard
Barbarians Zappies
Valkyrie Wizard Barbarians Zappies Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Zappies
Poison Valkyrie Wizard
Barbarians Zappies Guards Valkyrie
Valkyrie Guards Barbarians Zappies
Barbarians Valkyrie Zappies Guards
Wizard Poison Zappies Ice Wizard
Guards Barbarians Valkyrie Zappies Ice Wizard
Barbarians Valkyrie Zappies
Barbarians Valkyrie Zappies Poison
Barbarians Zappies Guards
Barbarians Valkyrie Zappies Guards
Barbarians Valkyrie Guards Poison
Barbarians Valkyrie Zappies Wizard Guards
Wizard Barbarians Valkyrie Zappies
Barbarians Zappies Guards Valkyrie Poison
Valkyrie Poison Barbarians Zappies Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Guards
Poison Ice Wizard
Poison
Barbarians Valkyrie Guards Poison
Wizard Poison Valkyrie
Wizard Poison Ice Wizard
Wizard Poison
Poison Wizard Ice Wizard
Poison Wizard
Guards Poison
Poison Valkyrie Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison
Valkyrie Wizard Poison
Poison
Wizard Poison
Barbarians Poison
Poison Valkyrie Wizard Ice Wizard
Poison Wizard Ice Wizard
Wizard Poison
Poison
Poison Wizard Ice Wizard
Zappies Wizard Guards Poison
Poison Wizard
Zappies Poison
Wizard Poison
Barbarians Zappies Guards
Poison Zappies Wizard Ice Wizard
Poison Valkyrie Wizard
Wizard Poison
Poison
Zappies Guards Poison
Zappies Poison
Poison

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