My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Zappies Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Royal Recruits Wall Breakers Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers
Giant Snowball
Barbarians Royal Recruits Zappies Wall Breakers
Zap
Zappies Wall Breakers
Barbarian Barrel
Barbarians Rascals Royal Recruits Zappies Wall Breakers
The Log
Barbarians Rascals Royal Recruits Zappies Wall Breakers
Earthquake
Barbarians Zappies
Arrows
Rascals Royal Recruits Zappies Wall Breakers
Royal Delivery
Barbarians Rascals Royal Recruits Zappies Wall Breakers
Fireball
Barbarians Rascals Zappies Wall Breakers
Poison
Barbarians Rascals Royal Recruits Zappies
Lightning
Archer Queen
Rocket
Barbarians Rascals Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Royal Delivery Zappies Barbarians Rascals Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Royal Delivery Zappies

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Barbarians
Rascals
Zappies Wall Breakers
Royal Recruits
Zappies Wall Breakers
Zappies
Rascals Royal Recruits Wall Breakers Rage
Wall Breakers
Rascals Royal Recruits Zappies
Rage
Zappies
Archer Queen

Defense Synergies 1 4

Royal Delivery
Archer Queen Barbarians Rascals Royal Recruits
Barbarians
Royal Delivery Zappies
Rascals
Royal Delivery
Royal Recruits
Royal Delivery
Zappies
Barbarians
Wall Breakers
Rage
Archer Queen
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies
Barbarians Royal Delivery Rascals Royal Recruits Zappies
Barbarians Royal Delivery Rascals Royal Recruits Zappies
Barbarians Royal Recruits Rascals Zappies
Royal Delivery Barbarians Royal Recruits
Royal Delivery Rascals Zappies
Royal Delivery Rascals Zappies
Barbarians Rascals Royal Recruits
Barbarians Zappies Rascals Royal Recruits Archer Queen
Royal Delivery Barbarians Rascals Royal Recruits Zappies
Barbarians Royal Delivery Rascals Royal Recruits Zappies
Royal Delivery Rascals Zappies
Barbarians Royal Recruits Royal Delivery Rascals Zappies
Royal Delivery Barbarians Rascals Royal Recruits Zappies
Barbarians Royal Recruits Rascals Zappies
Barbarians Royal Delivery Rascals Royal Recruits Zappies
Barbarians Royal Delivery Rascals Royal Recruits Zappies
Royal Delivery Barbarians Rascals Royal Recruits Zappies
Royal Delivery Barbarians Rascals Royal Recruits Zappies
Barbarians Royal Recruits Zappies
Rascals Royal Recruits Royal Delivery Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Royal Recruits Royal Delivery Zappies
Royal Delivery
Royal Delivery Barbarians Royal Recruits Zappies Rascals
Royal Recruits Royal Delivery Barbarians Rascals Zappies
Barbarians Royal Recruits Royal Delivery Rascals Zappies
Royal Delivery Rascals Zappies
Royal Delivery Rascals Royal Recruits Barbarians Zappies
Royal Delivery Barbarians Rascals Royal Recruits Zappies
Royal Delivery Royal Recruits Barbarians Zappies
Royal Recruits Royal Delivery Barbarians Zappies
Barbarians Rascals Royal Recruits Zappies
Royal Recruits Royal Delivery Barbarians Archer Queen
Royal Delivery Barbarians Rascals Royal Recruits Zappies
Royal Recruits Barbarians Rascals Zappies
Barbarians Rascals Royal Recruits Zappies Royal Delivery Archer Queen
Royal Delivery Barbarians Rascals Royal Recruits Zappies Archer Queen
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits
Barbarians Rascals Royal Recruits
Royal Recruits
Archer Queen
Royal Recruits
Barbarians Royal Recruits
Zappies
Zappies
Barbarians Royal Recruits Zappies
Zappies Archer Queen
Rascals
Archer Queen
Royal Recruits Archer Queen
Rascals Royal Recruits Zappies Archer Queen
Zappies Archer Queen
Royal Recruits Archer Queen

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