My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Bandit
Barbarian Barrel
Fire Spirit Bomber Valkyrie Bandit Electro Wizard
The Log
Fire Spirit Bomber Bandit
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Valkyrie Bandit Electro Wizard
Fireball
Bomber Bandit Electro Wizard
Poison
Bomber Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Tornado Bandit Valkyrie Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Tornado

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Bandit
Bomber
Valkyrie Bandit
Valkyrie
Fire Spirit Bomber Tornado Bandit Electro Wizard
Rocket
Tornado
Tornado
Rocket Valkyrie The Log
The Log
Tornado Bandit
Bandit
Fire Spirit Bomber Valkyrie The Log Electro Wizard
Electro Wizard
Valkyrie Bandit

Defense Synergies 1 19

Fire Spirit
Valkyrie Tornado The Log Electro Wizard
Bomber
Valkyrie Tornado The Log Bandit Electro Wizard
Valkyrie
Fire Spirit Bomber Tornado The Log Bandit Electro Wizard
Rocket
Tornado The Log
Tornado
Rocket Fire Spirit Bomber Valkyrie The Log Electro Wizard
The Log
Fire Spirit Bomber Valkyrie Rocket Tornado Bandit Electro Wizard
Bandit
Bomber Valkyrie The Log Electro Wizard
Electro Wizard
Fire Spirit Bomber Valkyrie Tornado The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie The Log Electro Wizard
Bomber Valkyrie The Log Bandit Electro Wizard
Rocket Tornado Fire Spirit Bomber Valkyrie Bandit Electro Wizard
Bomber Valkyrie Bandit Electro Wizard
Bomber Valkyrie Rocket Tornado The Log
Tornado The Log Fire Spirit Bomber Valkyrie Bandit Electro Wizard
Rocket Tornado Electro Wizard Fire Spirit
Rocket Valkyrie The Log Bandit Electro Wizard
Tornado
Tornado Fire Spirit Bomber Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Bomber Tornado The Log Bandit
Tornado Electro Wizard
Fire Spirit Bomber Valkyrie Rocket The Log Bandit Electro Wizard
Fire Spirit Bomber Valkyrie Rocket Tornado The Log Electro Wizard
Bandit Electro Wizard
Rocket Tornado The Log Bandit Electro Wizard
Bomber Valkyrie Tornado Electro Wizard
Fire Spirit Bomber Valkyrie Tornado The Log Bandit Electro Wizard
Valkyrie Tornado The Log Fire Spirit Bomber Bandit Electro Wizard
Tornado Electro Wizard
Bomber Valkyrie Fire Spirit The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Bomber Valkyrie Rocket The Log
Bandit Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket Tornado The Log Bandit Electro Wizard
Valkyrie Bandit
Fire Spirit Rocket Tornado Electro Wizard
Rocket Valkyrie Bandit Electro Wizard
Valkyrie
Rocket Electro Wizard Valkyrie Tornado The Log Bandit
Valkyrie
Rocket Valkyrie Tornado The Log Electro Wizard
Rocket Valkyrie Bandit
Bomber Valkyrie
Electro Wizard Bomber Valkyrie Rocket Tornado The Log
Valkyrie Bomber The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log Bandit
Tornado The Log Bandit Electro Wizard
Rocket The Log Bandit
Valkyrie Rocket The Log
Bomber Rocket Fire Spirit Valkyrie The Log
Fire Spirit Rocket Tornado
Fire Spirit Bomber Tornado The Log
The Log Fire Spirit Tornado
The Log Tornado Bandit
Rocket Fire Spirit Tornado Electro Wizard
Rocket Valkyrie Tornado The Log Bandit Electro Wizard
Fire Spirit Rocket Tornado
Rocket Fire Spirit The Log Bandit
Rocket Bandit
The Log
Rocket Bomber The Log Bandit
Rocket The Log Bandit
Rocket Tornado
Bomber Rocket
Rocket Fire Spirit Bomber The Log Bandit Electro Wizard
Rocket Fire Spirit Bomber Valkyrie Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Fire Spirit Bomber Valkyrie
The Log Tornado Bandit Electro Wizard
Tornado The Log Bandit
Rocket Tornado The Log Bandit
Fire Spirit Tornado Electro Wizard
Rocket Electro Wizard
Bomber Rocket The Log Bandit
Rocket Electro Wizard
Rocket The Log
Electro Wizard Fire Spirit Rocket Bandit
Rocket Fire Spirit Tornado Electro Wizard
The Log
Valkyrie Rocket Electro Wizard
The Log Bomber
Rocket Tornado
Rocket Tornado The Log Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado The Log Bandit Electro Wizard

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