My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Magic Archer Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon Magic Archer Sparky
Fireball
Firecracker Elixir Golem Electro Dragon Magic Archer Sparky
Poison
Firecracker Elixir Golem Electro Dragon Magic Archer Sparky
Lightning
Electro Dragon Magic Archer Sparky
Rocket
Electro Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Electro Dragon Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Tornado Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Magic Archer Electro Dragon Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Tornado Magic Archer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Tornado Sparky Mega Knight
Elixir Golem
Firecracker Tornado Electro Dragon Magic Archer Sparky
Rocket
Tornado
Tornado
Rocket Magic Archer Sparky Firecracker Elixir Golem Electro Dragon Mega Knight
Electro Dragon
Elixir Golem Tornado Magic Archer Sparky Mega Knight
Magic Archer
Tornado Elixir Golem Electro Dragon Mega Knight
Sparky
Tornado Firecracker Elixir Golem Electro Dragon
Mega Knight
Firecracker Tornado Electro Dragon Magic Archer

Defense Synergies 3 7

Firecracker
Tornado Electro Dragon Mega Knight
Elixir Golem
Rocket
Tornado
Tornado
Rocket Magic Archer Sparky Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon
Firecracker Tornado
Magic Archer
Tornado Mega Knight
Sparky
Tornado Tornado
Mega Knight
Firecracker Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon Magic Archer Sparky
Sparky Firecracker Electro Dragon Mega Knight
Rocket Tornado Sparky Mega Knight Electro Dragon
Sparky Firecracker Electro Dragon Mega Knight
Firecracker Rocket Tornado Sparky Mega Knight
Tornado Firecracker Electro Dragon Magic Archer Mega Knight
Rocket Tornado Firecracker Electro Dragon Magic Archer
Rocket Electro Dragon Magic Archer Sparky Mega Knight
Sparky Tornado
Tornado Firecracker Sparky Mega Knight
Firecracker Tornado Electro Dragon Magic Archer Mega Knight
Firecracker Tornado Electro Dragon Magic Archer
Sparky Mega Knight Rocket Electro Dragon
Rocket Sparky Mega Knight Firecracker Tornado Electro Dragon Magic Archer
Sparky Mega Knight
Rocket Tornado Sparky Mega Knight
Sparky Mega Knight Firecracker Tornado Electro Dragon
Mega Knight Firecracker Tornado Electro Dragon Magic Archer
Tornado Firecracker Electro Dragon Magic Archer Mega Knight
Sparky Tornado
Mega Knight Firecracker Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Firecracker Rocket Electro Dragon Magic Archer Mega Knight
Mega Knight Rocket Electro Dragon Sparky
Rocket Mega Knight Tornado Sparky
Sparky Mega Knight
Firecracker Rocket Tornado Electro Dragon Magic Archer
Rocket Sparky
Mega Knight Sparky
Rocket Electro Dragon Mega Knight Firecracker Tornado Magic Archer Sparky
Sparky
Mega Knight Electro Dragon Sparky
Rocket Mega Knight Tornado
Rocket Mega Knight Sparky
Firecracker Electro Dragon Magic Archer Sparky Mega Knight
Electro Dragon Sparky Firecracker Rocket Tornado Magic Archer
Mega Knight Firecracker Electro Dragon Magic Archer Sparky
Tornado Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Electro Dragon Sparky
Firecracker Tornado Electro Dragon Magic Archer
Rocket Electro Dragon Magic Archer Sparky
Firecracker Rocket Sparky
Rocket Firecracker Magic Archer Sparky Mega Knight
Firecracker Rocket Tornado Electro Dragon Magic Archer
Firecracker Tornado Magic Archer Sparky
Firecracker Tornado Electro Dragon Magic Archer
Firecracker Tornado Electro Dragon
Rocket Tornado Electro Dragon Sparky
Firecracker Rocket Tornado Electro Dragon Magic Archer Sparky
Firecracker Rocket Tornado Electro Dragon Magic Archer
Rocket Firecracker Magic Archer Sparky
Firecracker Rocket Electro Dragon Magic Archer
Firecracker Magic Archer Sparky
Rocket Firecracker Electro Dragon Magic Archer Sparky
Magic Archer Firecracker Rocket Electro Dragon Sparky Mega Knight
Rocket Tornado Sparky
Rocket Sparky
Rocket Firecracker Electro Dragon Magic Archer Sparky Mega Knight
Rocket Firecracker Tornado Electro Dragon Magic Archer Mega Knight
Rocket Magic Archer Sparky Mega Knight
Rocket Tornado
Rocket Tornado Sparky
Rocket Electro Dragon
Firecracker Tornado Electro Dragon Magic Archer Sparky Mega Knight
Firecracker Tornado Electro Dragon Magic Archer Sparky
Tornado Electro Dragon Magic Archer Sparky Mega Knight
Rocket Firecracker Tornado Magic Archer Sparky
Firecracker Tornado Electro Dragon Magic Archer Sparky
Rocket Electro Dragon Firecracker
Sparky
Rocket Electro Dragon Magic Archer Sparky Mega Knight
Rocket Firecracker Electro Dragon Magic Archer Sparky
Sparky Mega Knight
Rocket Firecracker Magic Archer Sparky
Rocket Electro Dragon Magic Archer
Rocket Firecracker Tornado Electro Dragon Magic Archer
Firecracker Rocket Electro Dragon Magic Archer Sparky Mega Knight
Firecracker Electro Dragon Magic Archer
Rocket Tornado Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Rocket Tornado Magic Archer Sparky
Firecracker Rocket Tornado Electro Dragon Magic Archer
Electro Dragon Firecracker Rocket Tornado Magic Archer Sparky Mega Knight
Sparky
Firecracker Rocket Electro Dragon Sparky Mega Knight

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