My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado Freeze Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Tornado Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Hog Rider Freeze Poison Inferno Tower Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Hog Rider Freeze

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Freeze
Hog Rider
Fireball Freeze Lightning Rocket Tornado Poison
Inferno Tower
Rocket
Tornado Hog Rider
Tornado
Fireball Rocket Hog Rider Freeze Poison
Freeze
Hog Rider Fireball Tornado Poison
Poison
Hog Rider Tornado Freeze
Lightning
Hog Rider

Defense Synergies 2 5

Fireball
Tornado Inferno Tower Freeze
Hog Rider
Inferno Tower
Fireball Tornado Poison
Rocket
Tornado
Tornado
Fireball Rocket Inferno Tower Poison
Freeze
Fireball
Poison
Inferno Tower Tornado
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Inferno Tower
Inferno Tower
Inferno Tower Rocket Tornado Freeze Lightning
Inferno Tower
Lightning Fireball Rocket Tornado Poison
Fireball Tornado Freeze
Inferno Tower Rocket Tornado Lightning Fireball Freeze Poison
Rocket Lightning Fireball Inferno Tower Poison
Inferno Tower Tornado
Tornado Inferno Tower
Poison Fireball Tornado Freeze
Inferno Tower Fireball Tornado Poison
Inferno Tower Fireball Rocket Freeze Lightning
Fireball Rocket Tornado Freeze Poison
Inferno Tower
Inferno Tower Rocket Tornado Fireball Freeze Lightning
Fireball Inferno Tower Tornado Poison
Fireball Tornado
Tornado Freeze Poison Fireball
Inferno Tower Tornado
Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Poison Rocket Lightning
Inferno Tower Rocket Lightning
Rocket Lightning Fireball Inferno Tower Tornado
Inferno Tower
Fireball Rocket Poison Tornado Freeze
Rocket Fireball Inferno Tower Lightning
Inferno Tower
Rocket Freeze Lightning Fireball Inferno Tower Tornado Poison
Inferno Tower
Inferno Tower
Rocket Lightning Fireball Tornado Poison
Rocket Lightning Fireball Inferno Tower
Fireball
Inferno Tower Fireball Rocket Tornado Freeze Poison Lightning
Poison Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Rocket Freeze
Fireball Poison Tornado
Rocket Lightning Fireball Poison
Lightning Fireball Rocket Freeze Poison
Fireball Rocket Poison
Fireball Poison Rocket Tornado Freeze
Tornado Poison
Fireball Poison Tornado Freeze Lightning
Fireball Poison Tornado Lightning
Rocket Lightning Fireball Tornado Poison
Rocket Poison Lightning Fireball Tornado
Fireball Poison Lightning Rocket Tornado
Rocket Poison Lightning Fireball
Lightning Fireball Rocket Freeze Poison
Lightning Fireball Poison
Rocket Lightning Fireball Poison
Lightning Fireball Rocket Poison
Lightning Fireball Rocket Tornado Freeze Poison
Rocket Lightning
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Tornado Poison
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Tornado Poison
Rocket Tornado Lightning
Rocket Lightning Fireball Poison
Tornado Freeze Poison Fireball
Fireball Poison Tornado Lightning
Fireball Lightning Tornado Poison
Fireball Rocket Poison Lightning Tornado
Poison Lightning Fireball Tornado
Rocket Lightning Fireball Freeze Poison
Lightning Fireball
Poison Lightning Fireball Rocket
Rocket Lightning Fireball Freeze Poison
Rocket Fireball Poison Lightning
Lightning Fireball Rocket Freeze
Fireball Rocket Poison Lightning Tornado
Freeze
Fireball
Fireball Poison Lightning Rocket
Fireball Poison Lightning
Rocket Lightning Fireball Tornado Poison
Fireball Rocket Tornado Freeze Poison Lightning
Fireball Rocket Tornado Poison Lightning
Poison Lightning Fireball Rocket Tornado Freeze

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